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Minecraft 1.21.5
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@@ -601,6 +601,7 @@ public class ClientConnection extends Thread {
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PacketPlayOutGameStateChange gameEvent = new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.GameStateChangeEvent.LEVEL_CHUNKS_LOAD_START, 0);
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sendPacket(gameEvent);
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player.playerInteractManager.update();
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PacketPlayOutDeclareCommands declare = DeclareCommands.getDeclareCommandsPacket(player);
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