Fixed player getting "Timed out" while standing still due to Keep-Alive not being sent correctly.

This commit is contained in:
Zhyren-git 2025-12-17 18:58:15 -04:00
parent 33dacf02db
commit 28d735c912
1 changed files with 86 additions and 6 deletions

View File

@ -25,7 +25,16 @@ import com.loohp.limbo.events.connection.ConnectionEstablishedEvent;
import com.loohp.limbo.events.inventory.AnvilRenameInputEvent;
import com.loohp.limbo.events.inventory.InventoryCloseEvent;
import com.loohp.limbo.events.inventory.InventoryCreativeEvent;
import com.loohp.limbo.events.player.*;
import com.loohp.limbo.events.player.PlayerInteractEvent;
import com.loohp.limbo.events.player.PlayerJoinEvent;
import com.loohp.limbo.events.player.PlayerLoginEvent;
import com.loohp.limbo.events.player.PlayerMoveEvent;
import com.loohp.limbo.events.player.PlayerQuitEvent;
import com.loohp.limbo.events.player.PlayerResourcePackStatusEvent;
import com.loohp.limbo.events.player.PlayerSelectedSlotChangeEvent;
import com.loohp.limbo.events.player.PlayerSpawnEvent;
import com.loohp.limbo.events.player.PlayerSwapHandItemsEvent;
import com.loohp.limbo.events.player.PluginMessageEvent;
import com.loohp.limbo.events.status.StatusPingEvent;
import com.loohp.limbo.file.ServerProperties;
import com.loohp.limbo.inventory.AnvilInventory;
@ -33,19 +42,74 @@ import com.loohp.limbo.inventory.Inventory;
import com.loohp.limbo.inventory.ItemStack;
import com.loohp.limbo.location.GlobalPos;
import com.loohp.limbo.location.Location;
import com.loohp.limbo.network.protocol.packets.*;
import com.loohp.limbo.network.protocol.packets.ClientboundFinishConfigurationPacket;
import com.loohp.limbo.network.protocol.packets.ClientboundRegistryDataPacket;
import com.loohp.limbo.network.protocol.packets.PacketHandshakingIn;
import com.loohp.limbo.network.protocol.packets.PacketIn;
import com.loohp.limbo.network.protocol.packets.PacketLoginInLoginStart;
import com.loohp.limbo.network.protocol.packets.PacketLoginInPluginMessaging;
import com.loohp.limbo.network.protocol.packets.PacketLoginOutDisconnect;
import com.loohp.limbo.network.protocol.packets.PacketLoginOutLoginSuccess;
import com.loohp.limbo.network.protocol.packets.PacketLoginOutPluginMessaging;
import com.loohp.limbo.network.protocol.packets.PacketOut;
import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockDig;
import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockPlace;
import com.loohp.limbo.network.protocol.packets.PacketPlayInChat;
import com.loohp.limbo.network.protocol.packets.PacketPlayInCloseWindow;
import com.loohp.limbo.network.protocol.packets.PacketPlayInHeldItemChange;
import com.loohp.limbo.network.protocol.packets.PacketPlayInItemName;
import com.loohp.limbo.network.protocol.packets.PacketPlayInKeepAlive;
import com.loohp.limbo.network.protocol.packets.PacketPlayInPickItem;
import com.loohp.limbo.network.protocol.packets.PacketPlayInPluginMessaging;
import com.loohp.limbo.network.protocol.packets.PacketPlayInPosition;
import com.loohp.limbo.network.protocol.packets.PacketPlayInPositionAndLook;
import com.loohp.limbo.network.protocol.packets.PacketPlayInRotation;
import com.loohp.limbo.network.protocol.packets.PacketPlayInSetCreativeSlot;
import com.loohp.limbo.network.protocol.packets.PacketPlayInTabComplete;
import com.loohp.limbo.network.protocol.packets.PacketPlayInUseItem;
import com.loohp.limbo.network.protocol.packets.PacketPlayInWindowClick;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutDeclareCommands;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutDisconnect;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityMetadata;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutGameStateChange;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutHeldItemChange;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutKeepAlive;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutLogin;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities.PlayerAbilityFlags;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoAction;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData.PlayerInfoDataAddPlayer.PlayerSkinProperty;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPluginMessaging;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutPositionAndLook;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutSpawnPosition;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete.TabCompleteMatches;
import com.loohp.limbo.network.protocol.packets.PacketPlayOutUpdateViewPosition;
import com.loohp.limbo.network.protocol.packets.PacketStatusInPing;
import com.loohp.limbo.network.protocol.packets.PacketStatusInRequest;
import com.loohp.limbo.network.protocol.packets.PacketStatusOutPong;
import com.loohp.limbo.network.protocol.packets.PacketStatusOutResponse;
import com.loohp.limbo.network.protocol.packets.ServerboundChatCommandPacket;
import com.loohp.limbo.network.protocol.packets.ServerboundFinishConfigurationPacket;
import com.loohp.limbo.network.protocol.packets.ServerboundLoginAcknowledgedPacket;
import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket;
import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket.Action;
import com.loohp.limbo.player.Player;
import com.loohp.limbo.player.PlayerInteractManager;
import com.loohp.limbo.player.PlayerInventory;
import com.loohp.limbo.registry.PacketRegistry;
import com.loohp.limbo.registry.RegistryCustom;
import com.loohp.limbo.utils.*;
import com.loohp.limbo.utils.BungeecordAdventureConversionUtils;
import com.loohp.limbo.utils.CheckedBiConsumer;
import com.loohp.limbo.utils.CustomStringUtils;
import com.loohp.limbo.utils.DataTypeIO;
import com.loohp.limbo.utils.DeclareCommands;
import com.loohp.limbo.utils.ForwardingUtils;
import com.loohp.limbo.utils.GameMode;
import com.loohp.limbo.utils.InventoryClickUtils;
import com.loohp.limbo.utils.MojangAPIUtils;
import com.loohp.limbo.utils.MojangAPIUtils.SkinResponse;
import com.loohp.limbo.world.BlockState;
import com.loohp.limbo.world.World;
@ -61,12 +125,28 @@ import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import java.io.*;
import java.io.ByteArrayOutputStream;
import java.io.DataInput;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.lang.reflect.Constructor;
import java.net.InetAddress;
import java.net.Socket;
import java.nio.charset.StandardCharsets;
import java.util.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.List;
import java.util.Optional;
import java.util.Random;
import java.util.Set;
import java.util.Timer;
import java.util.TimerTask;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicLong;
import java.util.stream.Collectors;
@ -569,7 +649,7 @@ public class ClientConnection extends Thread {
keepAliveTask = new TimerTask() {
@Override
public void run() {
if (state != ClientState.PLAY || !ready) this.cancel(); // oops
if (state != ClientState.PLAY || !ready) this.cancel();
long now = System.currentTimeMillis();
PacketPlayOutKeepAlive keepAlive = new PacketPlayOutKeepAlive(now);