mirror of https://github.com/LOOHP/Limbo.git
fix: fix 1.20.4 getting stuck on loading terrain
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parent
f236a9b01e
commit
6e12d17cd4
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@ -41,61 +41,13 @@ import com.loohp.limbo.inventory.AnvilInventory;
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import com.loohp.limbo.inventory.Inventory;
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import com.loohp.limbo.inventory.ItemStack;
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import com.loohp.limbo.location.Location;
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import com.loohp.limbo.network.protocol.packets.ClientboundFinishConfigurationPacket;
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import com.loohp.limbo.network.protocol.packets.ClientboundRegistryDataPacket;
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import com.loohp.limbo.network.protocol.packets.Packet;
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import com.loohp.limbo.network.protocol.packets.PacketHandshakingIn;
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import com.loohp.limbo.network.protocol.packets.PacketIn;
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import com.loohp.limbo.network.protocol.packets.PacketLoginInLoginStart;
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import com.loohp.limbo.network.protocol.packets.PacketLoginInPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutDisconnect;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutLoginSuccess;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketOut;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockDig;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockPlace;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInChat;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInCloseWindow;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInHeldItemChange;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInItemName;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInKeepAlive;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPickItem;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPosition;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPositionAndLook;
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import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket;
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import com.loohp.limbo.network.protocol.packets.*;
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import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket.Action;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInRotation;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInSetCreativeSlot;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInTabComplete;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInUseItem;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInWindowClick;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutDeclareCommands;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutDisconnect;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityMetadata;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutGameState;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutHeldItemChange;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutKeepAlive;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutLogin;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities.PlayerAbilityFlags;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoAction;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData.PlayerInfoDataAddPlayer.PlayerSkinProperty;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPositionAndLook;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutSpawnPosition;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete.TabCompleteMatches;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutUpdateViewPosition;
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import com.loohp.limbo.network.protocol.packets.PacketStatusInPing;
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import com.loohp.limbo.network.protocol.packets.PacketStatusInRequest;
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import com.loohp.limbo.network.protocol.packets.PacketStatusOutPong;
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import com.loohp.limbo.network.protocol.packets.PacketStatusOutResponse;
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import com.loohp.limbo.network.protocol.packets.ServerboundChatCommandPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundFinishConfigurationPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundLoginAcknowledgedPacket;
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import com.loohp.limbo.player.Player;
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import com.loohp.limbo.player.PlayerInteractManager;
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import com.loohp.limbo.player.PlayerInventory;
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@ -613,8 +565,6 @@ public class ClientConnection extends Thread {
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String str = (properties.isLogPlayerIPAddresses() ? inetAddress.getHostName() : "<ip address withheld>") + ":" + clientSocket.getPort() + "|" + player.getName() + "(" + player.getUniqueId() + ")";
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Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Player had connected to the Limbo server!");
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player.playerInteractManager.update();
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PacketPlayOutDeclareCommands declare = DeclareCommands.getDeclareCommandsPacket(player);
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if (declare != null) {
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sendPacket(declare);
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@ -654,7 +604,12 @@ public class ClientConnection extends Thread {
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// PLAYER LIST HEADER AND FOOTER CODE CONRIBUTED BY GAMERDUCK123
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player.sendPlayerListHeaderAndFooter(properties.getTabHeader(), properties.getTabFooter());
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// Start waiting for level chunks
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PacketPlayOutGameEvent gameEvent = new PacketPlayOutGameEvent((byte) 13, 0);
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sendPacket(gameEvent);
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ready = true;
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player.playerInteractManager.update();
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keepAliveTask = new TimerTask() {
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@Override
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@ -0,0 +1,55 @@
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/*
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* This file is part of Limbo.
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*
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* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
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* Copyright (C) 2022. Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.loohp.limbo.network.protocol.packets;
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import java.io.ByteArrayOutputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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public class PacketPlayOutGameEvent extends PacketOut {
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private byte event;
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private float value;
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public PacketPlayOutGameEvent(byte event, float value) {
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this.event = event;
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this.value = value;
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}
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public int getEvent() {
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return event;
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}
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public float getValue() {
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return value;
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}
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public byte[] serializePacket() throws IOException {
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ByteArrayOutputStream buffer = new ByteArrayOutputStream();
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DataOutputStream output = new DataOutputStream(buffer);
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output.writeByte(Packet.getPlayOut().get(getClass()));
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output.writeByte(Byte.toUnsignedInt(event));
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output.writeFloat(value);
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return buffer.toByteArray();
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}
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}
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@ -43,6 +43,7 @@
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"PacketPlayOutLogin": "0x29",
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"PacketPlayOutPositionAndLook": "0x3E",
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"PacketPlayOutSpawnPosition": "0x54",
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"PacketPlayOutGameEvent": "0x20",
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"ClientboundSystemChatPacket": "0x69",
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"PacketPlayOutPlayerAbilities": "0x36",
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"ClientboundLevelChunkWithLightPacket": "0x25",
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