Template
mirror of
https://github.com/LOOHP/Limbo.git
synced 2026-10-22 12:38:55 +00:00
Inventories! (Part 1)
This commit is contained in:
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* This file is part of Limbo.
|
||||
*
|
||||
* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
|
||||
* Copyright (C) 2022. Contributors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.loohp.limbo.entity;
|
||||
|
||||
import com.loohp.limbo.inventory.EquipmentSlot;
|
||||
import com.loohp.limbo.inventory.ItemStack;
|
||||
|
||||
/**
|
||||
* An interface to a creatures inventory
|
||||
*/
|
||||
public interface EntityEquipment {
|
||||
|
||||
/**
|
||||
* Stores the ItemStack at the given equipment slot in the inventory.
|
||||
*
|
||||
* @param slot the slot to put the ItemStack
|
||||
* @param item the ItemStack to set
|
||||
*/
|
||||
void setItem(EquipmentSlot slot, ItemStack item);
|
||||
|
||||
/**
|
||||
* Gets the ItemStack at the given equipment slot in the inventory.
|
||||
*
|
||||
* @param slot the slot to get the ItemStack
|
||||
* @return the ItemStack in the given slot
|
||||
*/
|
||||
ItemStack getItem(EquipmentSlot slot);
|
||||
|
||||
/**
|
||||
* Gets a copy of the item the entity is currently holding
|
||||
* in their main hand.
|
||||
*
|
||||
* @return the currently held item
|
||||
*/
|
||||
ItemStack getItemInMainHand();
|
||||
|
||||
/**
|
||||
* Sets the item the entity is holding in their main hand.
|
||||
*
|
||||
* @param item The item to put into the entities hand
|
||||
*/
|
||||
void setItemInMainHand(ItemStack item);
|
||||
|
||||
/**
|
||||
* Gets a copy of the item the entity is currently holding
|
||||
* in their off hand.
|
||||
*
|
||||
* @return the currently held item
|
||||
*/
|
||||
ItemStack getItemInOffHand();
|
||||
|
||||
/**
|
||||
* Sets the item the entity is holding in their off hand.
|
||||
*
|
||||
* @param item The item to put into the entities hand
|
||||
*/
|
||||
void setItemInOffHand(ItemStack item);
|
||||
|
||||
/**
|
||||
* Gets a copy of the helmet currently being worn by the entity
|
||||
*
|
||||
* @return The helmet being worn
|
||||
*/
|
||||
ItemStack getHelmet();
|
||||
|
||||
/**
|
||||
* Sets the helmet worn by the entity
|
||||
*
|
||||
* @param helmet The helmet to put on the entity
|
||||
*/
|
||||
void setHelmet(ItemStack helmet);
|
||||
|
||||
/**
|
||||
* Gets a copy of the chest plate currently being worn by the entity
|
||||
*
|
||||
* @return The chest plate being worn
|
||||
*/
|
||||
ItemStack getChestplate();
|
||||
|
||||
/**
|
||||
* Sets the chest plate worn by the entity
|
||||
*
|
||||
* @param chestplate The chest plate to put on the entity
|
||||
*/
|
||||
void setChestplate(ItemStack chestplate);
|
||||
|
||||
/**
|
||||
* Gets a copy of the leggings currently being worn by the entity
|
||||
*
|
||||
* @return The leggings being worn
|
||||
*/
|
||||
ItemStack getLeggings();
|
||||
|
||||
/**
|
||||
* Sets the leggings worn by the entity
|
||||
*
|
||||
* @param leggings The leggings to put on the entity
|
||||
*/
|
||||
void setLeggings(ItemStack leggings);
|
||||
|
||||
/**
|
||||
* Gets a copy of the boots currently being worn by the entity
|
||||
*
|
||||
* @return The boots being worn
|
||||
*/
|
||||
ItemStack getBoots();
|
||||
|
||||
/**
|
||||
* Sets the boots worn by the entity
|
||||
*
|
||||
* @param boots The boots to put on the entity
|
||||
*/
|
||||
void setBoots(ItemStack boots);
|
||||
|
||||
/**
|
||||
* Gets a copy of all worn armor
|
||||
*
|
||||
* @return The array of worn armor. Individual items may be null.
|
||||
*/
|
||||
ItemStack[] getArmorContents();
|
||||
|
||||
/**
|
||||
* Sets the entities armor to the provided array of ItemStacks
|
||||
*
|
||||
* @param items The items to set the armor as. Individual items may be null.
|
||||
*/
|
||||
void setArmorContents(ItemStack[] items);
|
||||
|
||||
/**
|
||||
* Clears the entity of all armor and held items
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Get the entity this EntityEquipment belongs to
|
||||
*
|
||||
* @return the entity this EntityEquipment belongs to
|
||||
*/
|
||||
Entity getHolder();
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user