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Inventories! (Part 1)

This commit is contained in:
LOOHP
2022-12-09 02:40:16 +00:00
parent ca186938f4
commit 949d2f34d7
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/*
* This file is part of Limbo.
*
* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
* Copyright (C) 2022. Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.loohp.limbo.location;
import com.loohp.limbo.entity.Entity;
public abstract class MovingObjectPosition {
protected final Vector location;
protected MovingObjectPosition(Vector vec3d) {
this.location = vec3d;
}
public double distanceTo(Entity entity) {
double d0 = this.location.x - entity.getX();
double d1 = this.location.y - entity.getY();
double d2 = this.location.z - entity.getZ();
return d0 * d0 + d1 * d1 + d2 * d2;
}
public abstract MovingObjectPosition.EnumMovingObjectType getType();
public Vector getLocation() {
return this.location;
}
public enum EnumMovingObjectType {
MISS, BLOCK, ENTITY;
}
}