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Inventories! (Part 1)
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/*
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* This file is part of Limbo.
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*
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* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
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* Copyright (C) 2022. Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.loohp.limbo.location;
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import com.loohp.limbo.entity.Entity;
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public abstract class MovingObjectPosition {
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protected final Vector location;
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protected MovingObjectPosition(Vector vec3d) {
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this.location = vec3d;
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}
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public double distanceTo(Entity entity) {
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double d0 = this.location.x - entity.getX();
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double d1 = this.location.y - entity.getY();
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double d2 = this.location.z - entity.getZ();
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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public abstract MovingObjectPosition.EnumMovingObjectType getType();
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public Vector getLocation() {
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return this.location;
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}
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public enum EnumMovingObjectType {
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MISS, BLOCK, ENTITY;
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}
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}
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