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Inventories! (Part 1)
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/*
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* This file is part of Limbo.
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*
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* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
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* Copyright (C) 2022. Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.loohp.limbo.location;
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import com.loohp.limbo.world.BlockPosition;
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public class MovingObjectPositionBlock extends MovingObjectPosition {
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private final BlockFace direction;
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private final BlockPosition blockPos;
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private final boolean miss;
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private final boolean inside;
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public static MovingObjectPositionBlock miss(Vector vec3d, BlockFace direction, BlockPosition blockposition) {
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return new MovingObjectPositionBlock(true, vec3d, direction, blockposition, false);
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}
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public MovingObjectPositionBlock(Vector vec3d, BlockFace direction, BlockPosition blockposition, boolean flag) {
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this(false, vec3d, direction, blockposition, flag);
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}
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private MovingObjectPositionBlock(boolean flag, Vector vec3d, BlockFace direction, BlockPosition blockposition, boolean flag1) {
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super(vec3d);
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this.miss = flag;
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this.direction = direction;
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this.blockPos = blockposition;
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this.inside = flag1;
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}
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public MovingObjectPositionBlock withDirection(BlockFace direction) {
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return new MovingObjectPositionBlock(this.miss, this.location, direction, this.blockPos, this.inside);
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}
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public MovingObjectPositionBlock withPosition(BlockPosition blockposition) {
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return new MovingObjectPositionBlock(this.miss, this.location, this.direction, blockposition, this.inside);
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}
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public BlockPosition getBlockPos() {
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return this.blockPos;
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}
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public BlockFace getDirection() {
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return this.direction;
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}
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@Override
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public MovingObjectPosition.EnumMovingObjectType getType() {
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return this.miss ? MovingObjectPosition.EnumMovingObjectType.MISS : MovingObjectPosition.EnumMovingObjectType.BLOCK;
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}
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public boolean isInside() {
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return this.inside;
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}
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}
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