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https://github.com/LOOHP/Limbo.git
synced 2026-06-08 14:11:44 +00:00
Fill chunks outside of world (schematic) with empty chunks
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@@ -13,12 +13,13 @@ import java.util.stream.Collectors;
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import com.loohp.limbo.Limbo;
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import com.loohp.limbo.entity.Entity;
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import com.loohp.limbo.location.Location;
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import com.loohp.limbo.server.packets.ClientboundLevelChunkWithLightPacket;
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import com.loohp.limbo.server.packets.PacketPlayOutEntityDestroy;
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import com.loohp.limbo.server.packets.PacketPlayOutEntityMetadata;
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import com.loohp.limbo.server.packets.ClientboundLevelChunkWithLightPacket;
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import com.loohp.limbo.server.packets.PacketPlayOutSpawnEntity;
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import com.loohp.limbo.server.packets.PacketPlayOutSpawnEntityLiving;
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import com.loohp.limbo.server.packets.PacketPlayOutUnloadChunk;
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import com.loohp.limbo.world.ChunkPosition;
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import com.loohp.limbo.world.World;
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import net.querz.mca.Chunk;
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@@ -28,12 +29,12 @@ public class PlayerInteractManager {
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private Player player;
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private Set<Entity> entities;
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private Map<Chunk, World> chunks;
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private Map<ChunkPosition, Chunk> currentViewing;
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public PlayerInteractManager() {
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this.player = null;
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this.entities = new HashSet<>();
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this.chunks = new HashMap<>();
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this.currentViewing = new HashMap<>();
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}
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protected void setPlayer(Player player) {
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@@ -87,47 +88,53 @@ public class PlayerInteractManager {
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int playerChunkZ = (int) location.getZ() >> 4;
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World world = location.getWorld();
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Set<Chunk> chunksInRange = new HashSet<>();
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Map<ChunkPosition, Chunk> chunksInRange = new HashMap<>();
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for (int x = playerChunkX - viewDistanceChunks; x < playerChunkX + viewDistanceChunks; x++) {
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for (int z = playerChunkZ - viewDistanceChunks; z < playerChunkZ + viewDistanceChunks; z++) {
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Chunk chunk = world.getChunkAt(x, z);
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if (chunk != null) {
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chunksInRange.add(chunk);
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chunksInRange.put(new ChunkPosition(world, x, z), chunk);
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} else {
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chunksInRange.put(new ChunkPosition(world, x, z), World.EMPTY_CHUNK);
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}
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}
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}
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for (Entry<Chunk, World> entry : chunks.entrySet()) {
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Chunk chunk = entry.getKey();
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if (location.getWorld().getChunkXZ(chunk) == null) {
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World world0 = entry.getValue();
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int[] chunkPos = world0.getChunkXZ(chunk);
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PacketPlayOutUnloadChunk packet0 = new PacketPlayOutUnloadChunk(chunkPos[0], chunkPos[1]);
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player.clientConnection.sendPacket(packet0);
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for (Entry<ChunkPosition, Chunk> entry : currentViewing.entrySet()) {
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ChunkPosition chunkPos = entry.getKey();
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if (!chunksInRange.containsKey(chunkPos)) {
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PacketPlayOutUnloadChunk packet = new PacketPlayOutUnloadChunk(chunkPos.getChunkX(), chunkPos.getChunkZ());
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player.clientConnection.sendPacket(packet);
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}
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}
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for (Chunk chunk : chunksInRange) {
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if (!chunks.containsKey(chunk)) {
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int[] chunkPos = world.getChunkXZ(chunk);
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List<Byte[]> blockChunk = world.getLightEngineBlock().getBlockLightBitMask(chunkPos[0], chunkPos[1]);
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if (blockChunk == null) {
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blockChunk = new ArrayList<>();
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for (Entry<ChunkPosition, Chunk> entry : chunksInRange.entrySet()) {
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ChunkPosition chunkPos = entry.getKey();
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if (!currentViewing.containsKey(chunkPos)) {
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Chunk chunk = chunkPos.getWorld().getChunkAt(chunkPos.getChunkX(), chunkPos.getChunkZ());
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if (chunk == null) {
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ClientboundLevelChunkWithLightPacket chunkdata = new ClientboundLevelChunkWithLightPacket(chunkPos.getChunkX(), chunkPos.getChunkZ(), entry.getValue(), world.getEnvironment(), true, new ArrayList<>(), new ArrayList<>());
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player.clientConnection.sendPacket(chunkdata);
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} else {
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List<Byte[]> blockChunk = world.getLightEngineBlock().getBlockLightBitMask(chunkPos.getChunkX(), chunkPos.getChunkZ());
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if (blockChunk == null) {
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blockChunk = new ArrayList<>();
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}
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List<Byte[]> skyChunk = null;
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if (world.hasSkyLight()) {
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skyChunk = world.getLightEngineSky().getSkyLightBitMask(chunkPos.getChunkX(), chunkPos.getChunkZ());
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}
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if (skyChunk == null) {
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skyChunk = new ArrayList<>();
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}
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ClientboundLevelChunkWithLightPacket chunkdata = new ClientboundLevelChunkWithLightPacket(chunkPos.getChunkX(), chunkPos.getChunkZ(), chunk, world.getEnvironment(), true, skyChunk, blockChunk);
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player.clientConnection.sendPacket(chunkdata);
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}
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List<Byte[]> skyChunk = null;
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if (world.hasSkyLight()) {
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skyChunk = world.getLightEngineSky().getSkyLightBitMask(chunkPos[0], chunkPos[1]);
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}
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if (skyChunk == null) {
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skyChunk = new ArrayList<>();
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}
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ClientboundLevelChunkWithLightPacket chunkdata = new ClientboundLevelChunkWithLightPacket(chunkPos[0], chunkPos[1], chunk, world.getEnvironment(), true, skyChunk, blockChunk);
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player.clientConnection.sendPacket(chunkdata);
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}
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}
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chunks = chunksInRange.stream().collect(Collectors.toMap(each -> each, each -> world));
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currentViewing = chunksInRange;
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}
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}
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