package com.loohp.limbo.Location;
import com.loohp.limbo.Limbo;
import com.loohp.limbo.Utils.NumberConversions;
import com.loohp.limbo.World.BlockState;
import com.loohp.limbo.World.World;
public class Location implements Cloneable {
World world;
double x;
double y;
double z;
float yaw;
float pitch;
public Location(World world, double x, double y, double z, float yaw, float pitch) {
this.world = world;
this.x = x;
this.y = y;
this.z = z;
this.yaw = yaw;
this.pitch = pitch;
}
public Location(World world, double x, double y, double z) {
this(world, x, y, z, 0, 0);
}
@Override
public Location clone() {
try {
return (Location) super.clone();
} catch (CloneNotSupportedException e) {
throw new Error(e);
}
}
public BlockState getBlockState() {
return world.getBlock((int) x,(int) y,(int) z);
}
public void setBlockState(BlockState state) {
world.setBlock((int) x, (int) y, (int) z, state);
}
public boolean isWorldLoaded() {
return Limbo.getInstance().getWorld(world.getName()) != null;
}
public World getWorld() {
return world;
}
public void setWorld(World world) {
this.world = world;
}
public double getX() {
return x;
}
public void setX(double x) {
this.x = x;
}
public double getY() {
return y;
}
public void setY(double y) {
this.y = y;
}
public double getZ() {
return z;
}
public void setZ(double z) {
this.z = z;
}
public float getYaw() {
return yaw;
}
public void setYaw(float yaw) {
this.yaw = yaw;
}
public float getPitch() {
return pitch;
}
public void setPitch(float pitch) {
this.pitch = pitch;
}
/**
* Gets a unit-vector pointing in the direction that this Location is
* facing.
*
* @return a vector pointing the direction of this location's {@link
* #getPitch() pitch} and {@link #getYaw() yaw}
*/
public Vector getDirection() {
Vector vector = new Vector();
double rotX = this.getYaw();
double rotY = this.getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
double xz = Math.cos(Math.toRadians(rotY));
vector.setX(-xz * Math.sin(Math.toRadians(rotX)));
vector.setZ(xz * Math.cos(Math.toRadians(rotX)));
return vector;
}
/**
* Sets the {@link #getYaw() yaw} and {@link #getPitch() pitch} to point
* in the direction of the vector.
*
* @param vector the direction vector
* @return the same location
*/
public Location setDirection(Vector vector) {
/*
* Sin = Opp / Hyp
* Cos = Adj / Hyp
* Tan = Opp / Adj
*
* x = -Opp
* z = Adj
*/
final double _2PI = 2 * Math.PI;
final double x = vector.getX();
final double z = vector.getZ();
if (x == 0 && z == 0) {
pitch = vector.getY() > 0 ? -90 : 90;
return this;
}
double theta = Math.atan2(-x, z);
yaw = (float) Math.toDegrees((theta + _2PI) % _2PI);
double x2 = NumberConversions.square(x);
double z2 = NumberConversions.square(z);
double xz = Math.sqrt(x2 + z2);
pitch = (float) Math.toDegrees(Math.atan(-vector.getY() / xz));
return this;
}
/**
* Adds the location by another.
*
* @see Vector
* @param vec The other location
* @return the same location
* @throws IllegalArgumentException for differing worlds
*/
public Location add(Location vec) {
if (vec == null || vec.getWorld() != getWorld()) {
throw new IllegalArgumentException("Cannot add Locations of differing worlds");
}
x += vec.x;
y += vec.y;
z += vec.z;
return this;
}
/**
* Adds the location by a vector.
*
* @see Vector
* @param vec Vector to use
* @return the same location
*/
public Location add(Vector vec) {
this.x += vec.getX();
this.y += vec.getY();
this.z += vec.getZ();
return this;
}
/**
* Adds the location by another. Not world-aware.
*
* @see Vector
* @param x X coordinate
* @param y Y coordinate
* @param z Z coordinate
* @return the same location
*/
public Location add(double x, double y, double z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
/**
* Subtracts the location by another.
*
* @see Vector
* @param vec The other location
* @return the same location
* @throws IllegalArgumentException for differing worlds
*/
public Location subtract(Location vec) {
if (vec == null || vec.getWorld() != getWorld()) {
throw new IllegalArgumentException("Cannot add Locations of differing worlds");
}
x -= vec.x;
y -= vec.y;
z -= vec.z;
return this;
}
/**
* Subtracts the location by a vector.
*
* @see Vector
* @param vec The vector to use
* @return the same location
*/
public Location subtract(Vector vec) {
this.x -= vec.getX();
this.y -= vec.getY();
this.z -= vec.getZ();
return this;
}
/**
* Subtracts the location by another. Not world-aware and
* orientation independent.
*
* @see Vector
* @param x X coordinate
* @param y Y coordinate
* @param z Z coordinate
* @return the same location
*/
public Location subtract(double x, double y, double z) {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
/**
* Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2). The
* value of this method is not cached and uses a costly square-root
* function, so do not repeatedly call this method to get the location's
* magnitude. NaN will be returned if the inner result of the sqrt()
* function overflows, which will be caused if the length is too long. Not
* world-aware and orientation independent.
*
* @return the magnitude
* @see Vector
*/
public double length() {
return Math.sqrt(NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z));
}
/**
* Gets the magnitude of the location squared. Not world-aware and
* orientation independent.
*
* @return the magnitude
* @see Vector
*/
public double lengthSquared() {
return NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z);
}
/**
* Get the distance between this location and another. The value of this
* method is not cached and uses a costly square-root function, so do not
* repeatedly call this method to get the location's magnitude. NaN will
* be returned if the inner result of the sqrt() function overflows, which
* will be caused if the distance is too long.
*
* @param o The other location
* @return the distance
* @throws IllegalArgumentException for differing worlds
* @see Vector
*/
public double distance(Location o) {
return Math.sqrt(distanceSquared(o));
}
/**
* Get the squared distance between this location and another.
*
* @param o The other location
* @return the distance
* @throws IllegalArgumentException for differing worlds
* @see Vector
*/
public double distanceSquared(Location o) {
if (o == null) {
throw new IllegalArgumentException("Cannot measure distance to a null location");
} else if (o.getWorld() == null || getWorld() == null) {
throw new IllegalArgumentException("Cannot measure distance to a null world");
} else if (o.getWorld() != getWorld()) {
throw new IllegalArgumentException("Cannot measure distance between " + getWorld().getName() + " and " + o.getWorld().getName());
}
return NumberConversions.square(x - o.x) + NumberConversions.square(y - o.y) + NumberConversions.square(z - o.z);
}
/**
* Performs scalar multiplication, multiplying all components with a
* scalar. Not world-aware.
*
* @param m The factor
* @return the same location
* @see Vector
*/
public Location multiply(double m) {
x *= m;
y *= m;
z *= m;
return this;
}
/**
* Zero this location's components. Not world-aware.
*
* @return the same location
* @see Vector
*/
public Location zero() {
x = 0;
y = 0;
z = 0;
return this;
}
/**
* Constructs a new {@link Vector} based on this Location
*
* @return New Vector containing the coordinates represented by this
* Location
*/
public Vector toVector() {
return new Vector(x, y, z);
}
/**
* Check if each component of this Location is finite.
*
* @throws IllegalArgumentException if any component is not finite
*/
public void checkFinite() throws IllegalArgumentException {
NumberConversions.checkFinite(x, "x not finite");
NumberConversions.checkFinite(y, "y not finite");
NumberConversions.checkFinite(z, "z not finite");
NumberConversions.checkFinite(pitch, "pitch not finite");
NumberConversions.checkFinite(yaw, "yaw not finite");
}
/**
* Safely converts a double (location coordinate) to an int (block
* coordinate)
*
* @param loc Precise coordinate
* @return Block coordinate
*/
public static int locToBlock(double loc) {
return NumberConversions.floor(loc);
}
/**
* Normalizes the given yaw angle to a value between +/-180
* degrees.
*
* @param yaw the yaw in degrees
* @return the normalized yaw in degrees
* @see Location#getYaw()
*/
public static float normalizeYaw(float yaw) {
yaw %= 360.0f;
if (yaw >= 180.0f) {
yaw -= 360.0f;
} else if (yaw < -180.0f) {
yaw += 360.0f;
}
return yaw;
}
/**
* Normalizes the given pitch angle to a value between +/-90
* degrees.
*
* @param pitch the pitch in degrees
* @return the normalized pitch in degrees
* @see Location#getPitch()
*/
public static float normalizePitch(float pitch) {
if (pitch > 90.0f) {
pitch = 90.0f;
} else if (pitch < -90.0f) {
pitch = -90.0f;
}
return pitch;
}
@Override
public String toString() {
return "Location{" + "world=" + world + ",x=" + x + ",y=" + y + ",z=" + z + ",pitch=" + pitch + ",yaw=" + yaw + "}";
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final Location other = (Location) obj;
World world = (this.world == null) ? null : this.world;
World otherWorld = (other.world == null) ? null : other.world;
if (world != otherWorld && (world == null || !world.equals(otherWorld))) {
return false;
}
if (Double.doubleToLongBits(this.x) != Double.doubleToLongBits(other.x)) {
return false;
}
if (Double.doubleToLongBits(this.y) != Double.doubleToLongBits(other.y)) {
return false;
}
if (Double.doubleToLongBits(this.z) != Double.doubleToLongBits(other.z)) {
return false;
}
if (Float.floatToIntBits(this.pitch) != Float.floatToIntBits(other.pitch)) {
return false;
}
if (Float.floatToIntBits(this.yaw) != Float.floatToIntBits(other.yaw)) {
return false;
}
return true;
}
@Override
public int hashCode() {
int hash = 3;
World world = (this.world == null) ? null : this.world;
hash = 19 * hash + (world != null ? world.hashCode() : 0);
hash = 19 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
hash = 19 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
hash = 19 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
hash = 19 * hash + Float.floatToIntBits(this.pitch);
hash = 19 * hash + Float.floatToIntBits(this.yaw);
return hash;
}
}