mirror of https://github.com/LOOHP/Limbo.git
The player is created a bit before we call the PlayerJoinEvent, and by that time the player has already ticked and been sent some chunks for their current world, which the PlayerJoinEvent wouldn't have had a chance to modify. This introduces a PlayerSpawnLocationEvent, which allows a spawn location to be chosen for a player right as they are created, before PlayerJoinEvent is called. This solution is pretty bad. If you have any better way to implement this correctly then certainly tell. |
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README.md
Limbo
Standalone Limbo Minecraft Server (Currently 1.16.5)
Starting the server
Use the following command lines to start the limbo server just like any other minecraft server
java -jar Limbo.jar --nogui
Put the world schem file in the same folder as the server jar file and configurate the server.properties file to your needs
Demo Limbo Server
IP: mc.loohpjames.com