Standalone Limbo Minecraft Server (Currently 1.21.7)
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James Puleo 5369b6bc44
Rework spawn world selection into it's own event.
The player is created a bit before we call the PlayerJoinEvent, and by
that time the player has already ticked and been sent some chunks for
their current world, which the PlayerJoinEvent wouldn't have had a
chance to modify.

This introduces a PlayerSpawnLocationEvent, which allows a spawn
location to be chosen for a player right as they are created, before
PlayerJoinEvent is called.

This solution is pretty bad. If you have any better way to implement
this correctly then certainly tell.
2021-02-27 14:56:40 -05:00
modules Update LimboDefaultCmd.jar 2020-11-02 23:47:48 +08:00
src/main Rework spawn world selection into it's own event. 2021-02-27 14:56:40 -05:00
.gitattributes Initial commit 2020-08-03 22:52:40 +08:00
LICENSE Create LICENSE 2020-12-23 02:24:57 +08:00
README.md Update README.md 2021-02-27 14:12:27 +08:00
pom.xml Updated pom.xml, handles interrupt signal 2021-02-27 17:32:31 +08:00
spawn.schem Create spawn.schem 2020-08-09 18:38:25 +08:00

README.md

Limbo

Build Status

Standalone Limbo Minecraft Server (Currently 1.16.5)

Starting the server

Use the following command lines to start the limbo server just like any other minecraft server

java -jar Limbo.jar --nogui

Put the world schem file in the same folder as the server jar file and configurate the server.properties file to your needs


Demo Limbo Server

IP: mc.loohpjames.com

Downloads (1.16-1.16.5)