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LOOHP-Limbo/src/main/java/com/loohp/limbo/entity/EntityEquipment.java
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2026-03-28 12:20:15 +00:00

158 lines
4.0 KiB
Java

/*
* This file is part of Limbo.
*
* Copyright (C) 2026. LoohpJames <jamesloohp@gmail.com>
* Copyright (C) 2026. Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.loohp.limbo.entity;
import com.loohp.limbo.inventory.EquipmentSlot;
import com.loohp.limbo.inventory.ItemStack;
/**
* An interface to a creatures inventory
*/
public interface EntityEquipment {
/**
* Stores the ItemStack at the given equipment slot in the inventory.
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
*/
void setItem(EquipmentSlot slot, ItemStack item);
/**
* Gets the ItemStack at the given equipment slot in the inventory.
*
* @param slot the slot to get the ItemStack
* @return the ItemStack in the given slot
*/
ItemStack getItem(EquipmentSlot slot);
/**
* Gets a copy of the item the entity is currently holding
* in their main hand.
*
* @return the currently held item
*/
ItemStack getItemInMainHand();
/**
* Sets the item the entity is holding in their main hand.
*
* @param item The item to put into the entities hand
*/
void setItemInMainHand(ItemStack item);
/**
* Gets a copy of the item the entity is currently holding
* in their off hand.
*
* @return the currently held item
*/
ItemStack getItemInOffHand();
/**
* Sets the item the entity is holding in their off hand.
*
* @param item The item to put into the entities hand
*/
void setItemInOffHand(ItemStack item);
/**
* Gets a copy of the helmet currently being worn by the entity
*
* @return The helmet being worn
*/
ItemStack getHelmet();
/**
* Sets the helmet worn by the entity
*
* @param helmet The helmet to put on the entity
*/
void setHelmet(ItemStack helmet);
/**
* Gets a copy of the chest plate currently being worn by the entity
*
* @return The chest plate being worn
*/
ItemStack getChestplate();
/**
* Sets the chest plate worn by the entity
*
* @param chestplate The chest plate to put on the entity
*/
void setChestplate(ItemStack chestplate);
/**
* Gets a copy of the leggings currently being worn by the entity
*
* @return The leggings being worn
*/
ItemStack getLeggings();
/**
* Sets the leggings worn by the entity
*
* @param leggings The leggings to put on the entity
*/
void setLeggings(ItemStack leggings);
/**
* Gets a copy of the boots currently being worn by the entity
*
* @return The boots being worn
*/
ItemStack getBoots();
/**
* Sets the boots worn by the entity
*
* @param boots The boots to put on the entity
*/
void setBoots(ItemStack boots);
/**
* Gets a copy of all worn armor
*
* @return The array of worn armor. Individual items may be null.
*/
ItemStack[] getArmorContents();
/**
* Sets the entities armor to the provided array of ItemStacks
*
* @param items The items to set the armor as. Individual items may be null.
*/
void setArmorContents(ItemStack[] items);
/**
* Clears the entity of all armor and held items
*/
void clear();
/**
* Get the entity this EntityEquipment belongs to
*
* @return the entity this EntityEquipment belongs to
*/
Entity getHolder();
}