mirror of https://github.com/LOOHP/Limbo.git
"Incorrect Payload Received in KeepAlive packet for player" The problem is that in my setup (described in the issue linked above) the loohp-limbo server is receiving an unsolicited PacketInKeepAlive message prior to sending any out. This causes the payload validation check to fail, resulting in the connection then being closed. This commit changes the PacketInKeepAlive handler to ignore (other than logging) unsolicited KeepAlive messages rather than act on them. Possibly the logging is a bad idea unless it's limited to being suppressed via a debug flag... |
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| src/main | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
| pom.xml | ||
| spawn.schem | ||
README.md
Limbo
Standalone Limbo Minecraft Server (Currently 1.19.2)
Starting the server
Use the following command lines to start the limbo server just like any other minecraft server
java -jar Limbo.jar --nogui
Put the world schem file in the same folder as the server jar file and configurate the server.properties file to your needs
Demo Limbo Server
IP: mc.loohpjames.com
Downloads (1.17.1-1.19.2)
Maven
<repository>
<id>loohp-repo</id>
<url>https://repo.loohpjames.com/repository</url>
</repository>
<dependency>
<groupId>com.loohp</groupId>
<artifactId>Limbo</artifactId>
<version>VERSION</version>
<scope>provided</scope>
</dependency>
Replace VERSION with the version.
Partnerships
Server Hosting
Use the link or click the banner below to get a 25% discount off your first month when buying any of their gaming servers!
It also supports my development, take it as an alternative way to donate while getting your very own Minecraft server as well!
P.S. Using the link or clicking the banner rather than the code supports me more! (Costs you no extra!)

