Use bungeecord provided ip (if bungeecord is true) for connection messages

This commit is contained in:
LOOHP 2021-04-10 21:21:54 +08:00
parent 0fe453e413
commit 1962ff0eec
2 changed files with 5 additions and 5 deletions

View File

@ -5,7 +5,7 @@
<groupId>com.loohp.limbo</groupId> <groupId>com.loohp.limbo</groupId>
<artifactId>Limbo</artifactId> <artifactId>Limbo</artifactId>
<name>Limbo</name> <name>Limbo</name>
<version>0.4.3-ALPHA</version> <version>0.4.4-ALPHA</version>
<description>Standalone Limbo Minecraft Server.</description> <description>Standalone Limbo Minecraft Server.</description>
<url>https://github.com/LOOHP/Limbo</url> <url>https://github.com/LOOHP/Limbo</url>

View File

@ -182,7 +182,7 @@ public class ClientConnection extends Thread {
if (handShakeSize == 0xFE) { if (handShakeSize == 0xFE) {
state = ClientState.LEGACY; state = ClientState.LEGACY;
output.writeByte(255); output.writeByte(255);
String str = client_socket.getInetAddress().getHostName() + ":" + client_socket.getPort(); String str = inetAddress.getHostName() + ":" + client_socket.getPort();
Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Legacy Status has pinged"); Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Legacy Status has pinged");
ServerProperties p = Limbo.getInstance().getServerProperties(); ServerProperties p = Limbo.getInstance().getServerProperties();
StatusPingEvent event = Limbo.getInstance().getEventsManager().callEvent(new StatusPingEvent(this, p.getVersionString(), p.getProtocol(), ComponentSerializer.parse(p.getMotdJson()), p.getMaxPlayers(), Limbo.getInstance().getPlayers().size(), p.getFavicon().orElse(null))); StatusPingEvent event = Limbo.getInstance().getEventsManager().callEvent(new StatusPingEvent(this, p.getVersionString(), p.getProtocol(), ComponentSerializer.parse(p.getMotdJson()), p.getMaxPlayers(), Limbo.getInstance().getPlayers().size(), p.getFavicon().orElse(null)));
@ -216,7 +216,7 @@ public class ClientConnection extends Thread {
if (packetType == null) { if (packetType == null) {
//do nothing //do nothing
} else if (packetType.equals(PacketStatusInRequest.class)) { } else if (packetType.equals(PacketStatusInRequest.class)) {
String str = client_socket.getInetAddress().getHostName() + ":" + client_socket.getPort(); String str = inetAddress.getHostName() + ":" + client_socket.getPort();
if (Limbo.getInstance().getServerProperties().handshakeVerboseEnabled()) { if (Limbo.getInstance().getServerProperties().handshakeVerboseEnabled()) {
Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Handshake Status has pinged"); Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Handshake Status has pinged");
} }
@ -328,7 +328,7 @@ public class ClientConnection extends Thread {
PacketPlayOutPlayerAbilities abilities = new PacketPlayOutPlayerAbilities(0.05F, 0.1F, flags.toArray(new PlayerAbilityFlags[flags.size()])); PacketPlayOutPlayerAbilities abilities = new PacketPlayOutPlayerAbilities(0.05F, 0.1F, flags.toArray(new PlayerAbilityFlags[flags.size()]));
sendPacket(abilities); sendPacket(abilities);
String str = client_socket.getInetAddress().getHostName() + ":" + client_socket.getPort() + "|" + player.getName(); String str = inetAddress.getHostName() + ":" + client_socket.getPort() + "|" + player.getName();
Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Player had connected to the Limbo server!"); Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Player had connected to the Limbo server!");
PacketPlayOutDeclareCommands declare = DeclareCommands.getDeclareCommandsPacket(player); PacketPlayOutDeclareCommands declare = DeclareCommands.getDeclareCommandsPacket(player);
@ -446,7 +446,7 @@ public class ClientConnection extends Thread {
Limbo.getInstance().getEventsManager().callEvent(new PlayerQuitEvent(player)); Limbo.getInstance().getEventsManager().callEvent(new PlayerQuitEvent(player));
str = client_socket.getInetAddress().getHostName() + ":" + client_socket.getPort() + "|" + player.getName(); str = inetAddress.getHostName() + ":" + client_socket.getPort() + "|" + player.getName();
Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Player had disconnected!"); Limbo.getInstance().getConsole().sendMessage("[/" + str + "] <-> Player had disconnected!");
} }