forked from BLOCKFANTASY/LOOHP-Limbo
reupload
This commit is contained in:
@@ -0,0 +1,468 @@
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package com.loohp.limbo.location;
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import com.loohp.limbo.Limbo;
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import com.loohp.limbo.utils.NumberConversions;
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import com.loohp.limbo.world.BlockState;
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import com.loohp.limbo.world.World;
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public class Location implements Cloneable {
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private World world;
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private double x;
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private double y;
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private double z;
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private float yaw;
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private float pitch;
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public Location(World world, double x, double y, double z, float yaw, float pitch) {
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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}
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public Location(World world, double x, double y, double z) {
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this(world, x, y, z, 0, 0);
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}
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@Override
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public Location clone() {
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try {
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return (Location) super.clone();
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} catch (CloneNotSupportedException e) {
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throw new Error(e);
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}
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}
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public BlockState getBlockState() {
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return world.getBlock((int) x,(int) y,(int) z);
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}
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public void setBlockState(BlockState state) {
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world.setBlock((int) x, (int) y, (int) z, state);
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}
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public boolean isWorldLoaded() {
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return Limbo.getInstance().getWorld(world.getName()) != null;
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}
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public World getWorld() {
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return world;
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}
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public void setWorld(World world) {
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this.world = world;
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}
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public double getX() {
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return x;
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}
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public void setX(double x) {
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this.x = x;
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}
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public double getY() {
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return y;
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}
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public void setY(double y) {
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this.y = y;
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}
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public double getZ() {
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return z;
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}
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public void setZ(double z) {
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this.z = z;
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}
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public float getYaw() {
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return yaw;
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}
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public void setYaw(float yaw) {
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this.yaw = yaw;
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}
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public float getPitch() {
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return pitch;
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}
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public void setPitch(float pitch) {
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this.pitch = pitch;
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}
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/**
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* Gets a unit-vector pointing in the direction that this Location is
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* facing.
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*
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* @return a vector pointing the direction of this location's {@link
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* #getPitch() pitch} and {@link #getYaw() yaw}
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*/
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public Vector getDirection() {
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Vector vector = new Vector();
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double rotX = this.getYaw();
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double rotY = this.getPitch();
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vector.setY(-Math.sin(Math.toRadians(rotY)));
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double xz = Math.cos(Math.toRadians(rotY));
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vector.setX(-xz * Math.sin(Math.toRadians(rotX)));
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vector.setZ(xz * Math.cos(Math.toRadians(rotX)));
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return vector;
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}
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/**
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* Sets the {@link #getYaw() yaw} and {@link #getPitch() pitch} to point
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* in the direction of the vector.
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*
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* @param vector the direction vector
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* @return the same location
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*/
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public Location setDirection(Vector vector) {
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/*
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* Sin = Opp / Hyp
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* Cos = Adj / Hyp
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* Tan = Opp / Adj
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*
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* x = -Opp
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* z = Adj
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*/
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final double _2PI = 2 * Math.PI;
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final double x = vector.getX();
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final double z = vector.getZ();
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if (x == 0 && z == 0) {
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pitch = vector.getY() > 0 ? -90 : 90;
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return this;
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}
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double theta = Math.atan2(-x, z);
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yaw = (float) Math.toDegrees((theta + _2PI) % _2PI);
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double x2 = NumberConversions.square(x);
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double z2 = NumberConversions.square(z);
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double xz = Math.sqrt(x2 + z2);
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pitch = (float) Math.toDegrees(Math.atan(-vector.getY() / xz));
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return this;
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}
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/**
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* Adds the location by another.
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*
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* @see Vector
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* @param vec The other location
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* @return the same location
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* @throws IllegalArgumentException for differing worlds
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*/
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public Location add(Location vec) {
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if (vec == null || vec.getWorld() != getWorld()) {
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throw new IllegalArgumentException("Cannot add Locations of differing worlds");
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}
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x += vec.x;
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y += vec.y;
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z += vec.z;
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return this;
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}
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/**
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* Adds the location by a vector.
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*
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* @see Vector
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* @param vec Vector to use
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* @return the same location
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*/
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public Location add(Vector vec) {
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this.x += vec.getX();
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this.y += vec.getY();
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this.z += vec.getZ();
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return this;
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}
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/**
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* Adds the location by another. Not world-aware.
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*
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* @see Vector
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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* @return the same location
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*/
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public Location add(double x, double y, double z) {
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this.x += x;
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this.y += y;
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this.z += z;
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return this;
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}
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/**
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* Subtracts the location by another.
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*
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* @see Vector
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* @param vec The other location
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* @return the same location
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* @throws IllegalArgumentException for differing worlds
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*/
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public Location subtract(Location vec) {
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if (vec == null || vec.getWorld() != getWorld()) {
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throw new IllegalArgumentException("Cannot add Locations of differing worlds");
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}
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x -= vec.x;
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y -= vec.y;
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z -= vec.z;
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return this;
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}
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/**
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* Subtracts the location by a vector.
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*
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* @see Vector
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* @param vec The vector to use
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* @return the same location
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*/
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public Location subtract(Vector vec) {
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this.x -= vec.getX();
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this.y -= vec.getY();
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this.z -= vec.getZ();
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return this;
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}
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/**
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* Subtracts the location by another. Not world-aware and
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* orientation independent.
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*
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* @see Vector
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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* @return the same location
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*/
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public Location subtract(double x, double y, double z) {
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this.x -= x;
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this.y -= y;
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this.z -= z;
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return this;
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}
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/**
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* Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2). The
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* value of this method is not cached and uses a costly square-root
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* function, so do not repeatedly call this method to get the location's
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* magnitude. NaN will be returned if the inner result of the sqrt()
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* function overflows, which will be caused if the length is too long. Not
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* world-aware and orientation independent.
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*
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* @return the magnitude
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* @see Vector
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*/
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public double length() {
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return Math.sqrt(NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z));
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}
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/**
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* Gets the magnitude of the location squared. Not world-aware and
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* orientation independent.
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*
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* @return the magnitude
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* @see Vector
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*/
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public double lengthSquared() {
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return NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z);
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}
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/**
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* Get the distance between this location and another. The value of this
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* method is not cached and uses a costly square-root function, so do not
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* repeatedly call this method to get the location's magnitude. NaN will
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* be returned if the inner result of the sqrt() function overflows, which
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* will be caused if the distance is too long.
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*
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* @param o The other location
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* @return the distance
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* @throws IllegalArgumentException for differing worlds
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* @see Vector
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*/
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public double distance(Location o) {
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return Math.sqrt(distanceSquared(o));
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}
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/**
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* Get the squared distance between this location and another.
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*
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* @param o The other location
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* @return the distance
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* @throws IllegalArgumentException for differing worlds
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* @see Vector
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*/
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public double distanceSquared(Location o) {
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if (o == null) {
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throw new IllegalArgumentException("Cannot measure distance to a null location");
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} else if (o.getWorld() == null || getWorld() == null) {
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throw new IllegalArgumentException("Cannot measure distance to a null world");
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} else if (o.getWorld() != getWorld()) {
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throw new IllegalArgumentException("Cannot measure distance between " + getWorld().getName() + " and " + o.getWorld().getName());
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}
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return NumberConversions.square(x - o.x) + NumberConversions.square(y - o.y) + NumberConversions.square(z - o.z);
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}
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/**
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* Performs scalar multiplication, multiplying all components with a
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* scalar. Not world-aware.
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*
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* @param m The factor
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* @return the same location
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* @see Vector
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*/
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public Location multiply(double m) {
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x *= m;
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y *= m;
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z *= m;
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return this;
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}
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/**
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* Zero this location's components. Not world-aware.
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*
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* @return the same location
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* @see Vector
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*/
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public Location zero() {
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x = 0;
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y = 0;
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z = 0;
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return this;
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}
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/**
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* Constructs a new {@link Vector} based on this Location
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*
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* @return New Vector containing the coordinates represented by this
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* Location
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*/
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public Vector toVector() {
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return new Vector(x, y, z);
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}
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/**
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* Check if each component of this Location is finite.
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*
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* @throws IllegalArgumentException if any component is not finite
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*/
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public void checkFinite() throws IllegalArgumentException {
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NumberConversions.checkFinite(x, "x not finite");
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NumberConversions.checkFinite(y, "y not finite");
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NumberConversions.checkFinite(z, "z not finite");
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NumberConversions.checkFinite(pitch, "pitch not finite");
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NumberConversions.checkFinite(yaw, "yaw not finite");
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}
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/**
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* Safely converts a double (location coordinate) to an int (block
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* coordinate)
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*
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* @param loc Precise coordinate
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* @return Block coordinate
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*/
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public static int locToBlock(double loc) {
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return NumberConversions.floor(loc);
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}
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/**
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* Normalizes the given yaw angle to a value between <code>+/-180</code>
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* degrees.
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*
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* @param yaw the yaw in degrees
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* @return the normalized yaw in degrees
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* @see Location#getYaw()
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*/
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public static float normalizeYaw(float yaw) {
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yaw %= 360.0f;
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if (yaw >= 180.0f) {
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yaw -= 360.0f;
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} else if (yaw < -180.0f) {
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yaw += 360.0f;
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}
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return yaw;
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}
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/**
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* Normalizes the given pitch angle to a value between <code>+/-90</code>
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* degrees.
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*
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* @param pitch the pitch in degrees
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* @return the normalized pitch in degrees
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* @see Location#getPitch()
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*/
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public static float normalizePitch(float pitch) {
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if (pitch > 90.0f) {
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pitch = 90.0f;
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} else if (pitch < -90.0f) {
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pitch = -90.0f;
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}
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return pitch;
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}
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@Override
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public String toString() {
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return "Location{" + "world=" + world + ",x=" + x + ",y=" + y + ",z=" + z + ",pitch=" + pitch + ",yaw=" + yaw + "}";
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (getClass() != obj.getClass()) {
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return false;
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}
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final Location other = (Location) obj;
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World world = (this.world == null) ? null : this.world;
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World otherWorld = (other.world == null) ? null : other.world;
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if (world != otherWorld && (world == null || !world.equals(otherWorld))) {
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return false;
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}
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if (Double.doubleToLongBits(this.x) != Double.doubleToLongBits(other.x)) {
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return false;
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}
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if (Double.doubleToLongBits(this.y) != Double.doubleToLongBits(other.y)) {
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return false;
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}
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if (Double.doubleToLongBits(this.z) != Double.doubleToLongBits(other.z)) {
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return false;
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}
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if (Float.floatToIntBits(this.pitch) != Float.floatToIntBits(other.pitch)) {
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return false;
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}
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if (Float.floatToIntBits(this.yaw) != Float.floatToIntBits(other.yaw)) {
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return false;
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}
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return true;
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}
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@Override
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public int hashCode() {
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int hash = 3;
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World world = (this.world == null) ? null : this.world;
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hash = 19 * hash + (world != null ? world.hashCode() : 0);
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hash = 19 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
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hash = 19 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
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hash = 19 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
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hash = 19 * hash + Float.floatToIntBits(this.pitch);
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hash = 19 * hash + Float.floatToIntBits(this.yaw);
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return hash;
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}
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}
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@@ -0,0 +1,852 @@
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package com.loohp.limbo.location;
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import java.util.Random;
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import com.google.common.base.Preconditions;
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import com.google.common.primitives.Doubles;
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import com.loohp.limbo.utils.NumberConversions;
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import com.loohp.limbo.world.World;
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/**
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* Represents a mutable vector. Because the components of Vectors are mutable,
|
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* storing Vectors long term may be dangerous if passing code modifies the
|
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* Vector later. If you want to keep around a Vector, it may be wise to call
|
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* <code>clone()</code> in order to get a copy.
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*/
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public class Vector implements Cloneable {
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private static Random random = new Random();
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/**
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* Threshold for fuzzy equals().
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*/
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private static final double epsilon = 0.000001;
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protected double x;
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protected double y;
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protected double z;
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/**
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* Construct the vector with all components as 0.
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*/
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public Vector() {
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this.x = 0;
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this.y = 0;
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||||
this.z = 0;
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}
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/**
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* Construct the vector with provided integer components.
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*
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* @param x X component
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* @param y Y component
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||||
* @param z Z component
|
||||
*/
|
||||
public Vector(int x, int y, int z) {
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this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the vector with provided double components.
|
||||
*
|
||||
* @param x X component
|
||||
* @param y Y component
|
||||
* @param z Z component
|
||||
*/
|
||||
public Vector(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the vector with provided float components.
|
||||
*
|
||||
* @param x X component
|
||||
* @param y Y component
|
||||
* @param z Z component
|
||||
*/
|
||||
public Vector(float x, float y, float z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a vector to this one
|
||||
*
|
||||
* @param vec The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector add(Vector vec) {
|
||||
x += vec.x;
|
||||
y += vec.y;
|
||||
z += vec.z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Subtracts a vector from this one.
|
||||
*
|
||||
* @param vec The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector subtract(Vector vec) {
|
||||
x -= vec.x;
|
||||
y -= vec.y;
|
||||
z -= vec.z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies the vector by another.
|
||||
*
|
||||
* @param vec The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector multiply(Vector vec) {
|
||||
x *= vec.x;
|
||||
y *= vec.y;
|
||||
z *= vec.z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Divides the vector by another.
|
||||
*
|
||||
* @param vec The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector divide(Vector vec) {
|
||||
x /= vec.x;
|
||||
y /= vec.y;
|
||||
z /= vec.z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies another vector
|
||||
*
|
||||
* @param vec The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector copy(Vector vec) {
|
||||
x = vec.x;
|
||||
y = vec.y;
|
||||
z = vec.z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The
|
||||
* value of this method is not cached and uses a costly square-root
|
||||
* function, so do not repeatedly call this method to get the vector's
|
||||
* magnitude. NaN will be returned if the inner result of the sqrt()
|
||||
* function overflows, which will be caused if the length is too long.
|
||||
*
|
||||
* @return the magnitude
|
||||
*/
|
||||
public double length() {
|
||||
return Math.sqrt(NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the magnitude of the vector squared.
|
||||
*
|
||||
* @return the magnitude
|
||||
*/
|
||||
public double lengthSquared() {
|
||||
return NumberConversions.square(x) + NumberConversions.square(y) + NumberConversions.square(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the distance between this vector and another. The value of this
|
||||
* method is not cached and uses a costly square-root function, so do not
|
||||
* repeatedly call this method to get the vector's magnitude. NaN will be
|
||||
* returned if the inner result of the sqrt() function overflows, which
|
||||
* will be caused if the distance is too long.
|
||||
*
|
||||
* @param o The other vector
|
||||
* @return the distance
|
||||
*/
|
||||
public double distance(Vector o) {
|
||||
return Math.sqrt(NumberConversions.square(x - o.x) + NumberConversions.square(y - o.y) + NumberConversions.square(z - o.z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the squared distance between this vector and another.
|
||||
*
|
||||
* @param o The other vector
|
||||
* @return the distance
|
||||
*/
|
||||
public double distanceSquared(Vector o) {
|
||||
return NumberConversions.square(x - o.x) + NumberConversions.square(y - o.y) + NumberConversions.square(z - o.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the angle between this vector and another in radians.
|
||||
*
|
||||
* @param other The other vector
|
||||
* @return angle in radians
|
||||
*/
|
||||
public float angle(Vector other) {
|
||||
double dot = Doubles.constrainToRange(dot(other) / (length() * other.length()), -1.0, 1.0);
|
||||
|
||||
return (float) Math.acos(dot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this vector to the midpoint between this vector and another.
|
||||
*
|
||||
* @param other The other vector
|
||||
* @return this same vector (now a midpoint)
|
||||
*/
|
||||
public Vector midpoint(Vector other) {
|
||||
x = (x + other.x) / 2;
|
||||
y = (y + other.y) / 2;
|
||||
z = (z + other.z) / 2;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a new midpoint vector between this vector and another.
|
||||
*
|
||||
* @param other The other vector
|
||||
* @return a new midpoint vector
|
||||
*/
|
||||
public Vector getMidpoint(Vector other) {
|
||||
double x = (this.x + other.x) / 2;
|
||||
double y = (this.y + other.y) / 2;
|
||||
double z = (this.z + other.z) / 2;
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs scalar multiplication, multiplying all components with a
|
||||
* scalar.
|
||||
*
|
||||
* @param m The factor
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector multiply(int m) {
|
||||
x *= m;
|
||||
y *= m;
|
||||
z *= m;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs scalar multiplication, multiplying all components with a
|
||||
* scalar.
|
||||
*
|
||||
* @param m The factor
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector multiply(double m) {
|
||||
x *= m;
|
||||
y *= m;
|
||||
z *= m;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs scalar multiplication, multiplying all components with a
|
||||
* scalar.
|
||||
*
|
||||
* @param m The factor
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector multiply(float m) {
|
||||
x *= m;
|
||||
y *= m;
|
||||
z *= m;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the dot product of this vector with another. The dot product
|
||||
* is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
|
||||
*
|
||||
* @param other The other vector
|
||||
* @return dot product
|
||||
*/
|
||||
public double dot(Vector other) {
|
||||
return x * other.x + y * other.y + z * other.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the cross product of this vector with another. The cross
|
||||
* product is defined as:
|
||||
* <ul>
|
||||
* <li>x = y1 * z2 - y2 * z1
|
||||
* <li>y = z1 * x2 - z2 * x1
|
||||
* <li>z = x1 * y2 - x2 * y1
|
||||
* </ul>
|
||||
*
|
||||
* @param o The other vector
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector crossProduct(Vector o) {
|
||||
double newX = y * o.z - o.y * z;
|
||||
double newY = z * o.x - o.z * x;
|
||||
double newZ = x * o.y - o.x * y;
|
||||
|
||||
x = newX;
|
||||
y = newY;
|
||||
z = newZ;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the cross product of this vector with another without mutating
|
||||
* the original. The cross product is defined as:
|
||||
* <ul>
|
||||
* <li>x = y1 * z2 - y2 * z1
|
||||
* <li>y = z1 * x2 - z2 * x1
|
||||
* <li>z = x1 * y2 - x2 * y1
|
||||
* </ul>
|
||||
*
|
||||
* @param o The other vector
|
||||
* @return a new vector
|
||||
*/
|
||||
public Vector getCrossProduct(Vector o) {
|
||||
double x = this.y * o.z - o.y * this.z;
|
||||
double y = this.z * o.x - o.z * this.x;
|
||||
double z = this.x * o.y - o.x * this.y;
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this vector to a unit vector (a vector with length of 1).
|
||||
*
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector normalize() {
|
||||
double length = length();
|
||||
|
||||
x /= length;
|
||||
y /= length;
|
||||
z /= length;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Zero this vector's components.
|
||||
*
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector zero() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts each component of value <code>-0.0</code> to <code>0.0</code>.
|
||||
*
|
||||
* @return This vector.
|
||||
*/
|
||||
Vector normalizeZeros() {
|
||||
if (x == -0.0D) x = 0.0D;
|
||||
if (y == -0.0D) y = 0.0D;
|
||||
if (z == -0.0D) z = 0.0D;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this vector is in an axis-aligned bounding box.
|
||||
* <p>
|
||||
* The minimum and maximum vectors given must be truly the minimum and
|
||||
* maximum X, Y and Z components.
|
||||
*
|
||||
* @param min Minimum vector
|
||||
* @param max Maximum vector
|
||||
* @return whether this vector is in the AABB
|
||||
*/
|
||||
public boolean isInAABB(Vector min, Vector max) {
|
||||
return x >= min.x && x <= max.x && y >= min.y && y <= max.y && z >= min.z && z <= max.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this vector is within a sphere.
|
||||
*
|
||||
* @param origin Sphere origin.
|
||||
* @param radius Sphere radius
|
||||
* @return whether this vector is in the sphere
|
||||
*/
|
||||
public boolean isInSphere(Vector origin, double radius) {
|
||||
return (NumberConversions.square(origin.x - x) + NumberConversions.square(origin.y - y) + NumberConversions.square(origin.z - z)) <= NumberConversions.square(radius);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a vector is normalized
|
||||
*
|
||||
* @return whether the vector is normalised
|
||||
*/
|
||||
public boolean isNormalized() {
|
||||
return Math.abs(this.lengthSquared() - 1) < getEpsilon();
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the vector around the x axis.
|
||||
* <p>
|
||||
* This piece of math is based on the standard rotation matrix for vectors
|
||||
* in three dimensional space. This matrix can be found here:
|
||||
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
|
||||
* Matrix</a>.
|
||||
*
|
||||
* @param angle the angle to rotate the vector about. This angle is passed
|
||||
* in radians
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector rotateAroundX(double angle) {
|
||||
double angleCos = Math.cos(angle);
|
||||
double angleSin = Math.sin(angle);
|
||||
|
||||
double y = angleCos * getY() - angleSin * getZ();
|
||||
double z = angleSin * getY() + angleCos * getZ();
|
||||
return setY(y).setZ(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the vector around the y axis.
|
||||
* <p>
|
||||
* This piece of math is based on the standard rotation matrix for vectors
|
||||
* in three dimensional space. This matrix can be found here:
|
||||
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
|
||||
* Matrix</a>.
|
||||
*
|
||||
* @param angle the angle to rotate the vector about. This angle is passed
|
||||
* in radians
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector rotateAroundY(double angle) {
|
||||
double angleCos = Math.cos(angle);
|
||||
double angleSin = Math.sin(angle);
|
||||
|
||||
double x = angleCos * getX() + angleSin * getZ();
|
||||
double z = -angleSin * getX() + angleCos * getZ();
|
||||
return setX(x).setZ(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the vector around the z axis
|
||||
* <p>
|
||||
* This piece of math is based on the standard rotation matrix for vectors
|
||||
* in three dimensional space. This matrix can be found here:
|
||||
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
|
||||
* Matrix</a>.
|
||||
*
|
||||
* @param angle the angle to rotate the vector about. This angle is passed
|
||||
* in radians
|
||||
* @return the same vector
|
||||
*/
|
||||
public Vector rotateAroundZ(double angle) {
|
||||
double angleCos = Math.cos(angle);
|
||||
double angleSin = Math.sin(angle);
|
||||
|
||||
double x = angleCos * getX() - angleSin * getY();
|
||||
double y = angleSin * getX() + angleCos * getY();
|
||||
return setX(x).setY(y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the vector around a given arbitrary axis in 3 dimensional space.
|
||||
*
|
||||
* <p>
|
||||
* Rotation will follow the general Right-Hand-Rule, which means rotation
|
||||
* will be counterclockwise when the axis is pointing towards the observer.
|
||||
* <p>
|
||||
* This method will always make sure the provided axis is a unit vector, to
|
||||
* not modify the length of the vector when rotating. If you are experienced
|
||||
* with the scaling of a non-unit axis vector, you can use
|
||||
* {@link Vector#rotateAroundNonUnitAxis(Vector, double)}.
|
||||
*
|
||||
* @param axis the axis to rotate the vector around. If the passed vector is
|
||||
* not of length 1, it gets copied and normalized before using it for the
|
||||
* rotation. Please use {@link Vector#normalize()} on the instance before
|
||||
* passing it to this method
|
||||
* @param angle the angle to rotate the vector around the axis
|
||||
* @return the same vector
|
||||
* @throws IllegalArgumentException if the provided axis vector instance is
|
||||
* null
|
||||
*/
|
||||
public Vector rotateAroundAxis(Vector axis, double angle) throws IllegalArgumentException {
|
||||
Preconditions.checkArgument(axis != null, "The provided axis vector was null");
|
||||
|
||||
return rotateAroundNonUnitAxis(axis.isNormalized() ? axis : axis.clone().normalize(), angle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the vector around a given arbitrary axis in 3 dimensional space.
|
||||
*
|
||||
* <p>
|
||||
* Rotation will follow the general Right-Hand-Rule, which means rotation
|
||||
* will be counterclockwise when the axis is pointing towards the observer.
|
||||
* <p>
|
||||
* Note that the vector length will change accordingly to the axis vector
|
||||
* length. If the provided axis is not a unit vector, the rotated vector
|
||||
* will not have its previous length. The scaled length of the resulting
|
||||
* vector will be related to the axis vector. If you are not perfectly sure
|
||||
* about the scaling of the vector, use
|
||||
* {@link Vector#rotateAroundAxis(Vector, double)}
|
||||
*
|
||||
* @param axis the axis to rotate the vector around.
|
||||
* @param angle the angle to rotate the vector around the axis
|
||||
* @return the same vector
|
||||
* @throws IllegalArgumentException if the provided axis vector instance is
|
||||
* null
|
||||
*/
|
||||
public Vector rotateAroundNonUnitAxis(Vector axis, double angle) throws IllegalArgumentException {
|
||||
Preconditions.checkArgument(axis != null, "The provided axis vector was null");
|
||||
|
||||
double x = getX(), y = getY(), z = getZ();
|
||||
double x2 = axis.getX(), y2 = axis.getY(), z2 = axis.getZ();
|
||||
|
||||
double cosTheta = Math.cos(angle);
|
||||
double sinTheta = Math.sin(angle);
|
||||
double dotProduct = this.dot(axis);
|
||||
|
||||
double xPrime = x2 * dotProduct * (1d - cosTheta)
|
||||
+ x * cosTheta
|
||||
+ (-z2 * y + y2 * z) * sinTheta;
|
||||
double yPrime = y2 * dotProduct * (1d - cosTheta)
|
||||
+ y * cosTheta
|
||||
+ (z2 * x - x2 * z) * sinTheta;
|
||||
double zPrime = z2 * dotProduct * (1d - cosTheta)
|
||||
+ z * cosTheta
|
||||
+ (-y2 * x + x2 * y) * sinTheta;
|
||||
|
||||
return setX(xPrime).setY(yPrime).setZ(zPrime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the X component.
|
||||
*
|
||||
* @return The X component.
|
||||
*/
|
||||
public double getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the floored value of the X component, indicating the block that
|
||||
* this vector is contained with.
|
||||
*
|
||||
* @return block X
|
||||
*/
|
||||
public int getBlockX() {
|
||||
return NumberConversions.floor(x);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Y component.
|
||||
*
|
||||
* @return The Y component.
|
||||
*/
|
||||
public double getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the floored value of the Y component, indicating the block that
|
||||
* this vector is contained with.
|
||||
*
|
||||
* @return block y
|
||||
*/
|
||||
public int getBlockY() {
|
||||
return NumberConversions.floor(y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Z component.
|
||||
*
|
||||
* @return The Z component.
|
||||
*/
|
||||
public double getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the floored value of the Z component, indicating the block that
|
||||
* this vector is contained with.
|
||||
*
|
||||
* @return block z
|
||||
*/
|
||||
public int getBlockZ() {
|
||||
return NumberConversions.floor(z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x The new X component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setX(int x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x The new X component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setX(double x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the X component.
|
||||
*
|
||||
* @param x The new X component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setX(float x) {
|
||||
this.x = x;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y The new Y component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setY(int y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y The new Y component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setY(double y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Y component.
|
||||
*
|
||||
* @param y The new Y component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setY(float y) {
|
||||
this.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z The new Z component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setZ(int z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z The new Z component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setZ(double z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Z component.
|
||||
*
|
||||
* @param z The new Z component.
|
||||
* @return This vector.
|
||||
*/
|
||||
public Vector setZ(float z) {
|
||||
this.z = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if two objects are equal.
|
||||
* <p>
|
||||
* Only two Vectors can ever return true. This method uses a fuzzy match
|
||||
* to account for floating point errors. The epsilon can be retrieved
|
||||
* with epsilon.
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (!(obj instanceof Vector)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector other = (Vector) obj;
|
||||
|
||||
return Math.abs(x - other.x) < epsilon && Math.abs(y - other.y) < epsilon && Math.abs(z - other.z) < epsilon && (this.getClass().equals(obj.getClass()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a hash code for this vector
|
||||
*
|
||||
* @return hash code
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int hash = 7;
|
||||
|
||||
hash = 79 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
|
||||
hash = 79 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
|
||||
hash = 79 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
|
||||
return hash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a new vector.
|
||||
*
|
||||
* @return vector
|
||||
*/
|
||||
@Override
|
||||
public Vector clone() {
|
||||
try {
|
||||
return (Vector) super.clone();
|
||||
} catch (CloneNotSupportedException e) {
|
||||
throw new Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this vector's components as x,y,z.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return x + "," + y + "," + z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a Location version of this vector with yaw and pitch being 0.
|
||||
*
|
||||
* @param world The world to link the location to.
|
||||
* @return the location
|
||||
*/
|
||||
public Location toLocation(World world) {
|
||||
return new Location(world, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a Location version of this vector.
|
||||
*
|
||||
* @param world The world to link the location to.
|
||||
* @param yaw The desired yaw.
|
||||
* @param pitch The desired pitch.
|
||||
* @return the location
|
||||
*/
|
||||
public Location toLocation(World world, float yaw, float pitch) {
|
||||
return new Location(world, x, y, z, yaw, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the block vector of this vector.
|
||||
*
|
||||
* @return A block vector.
|
||||
public BlockVector toBlockVector() {
|
||||
return new BlockVector(x, y, z);
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Check if each component of this Vector is finite.
|
||||
*
|
||||
* @throws IllegalArgumentException if any component is not finite
|
||||
*/
|
||||
public void checkFinite() throws IllegalArgumentException {
|
||||
NumberConversions.checkFinite(x, "x not finite");
|
||||
NumberConversions.checkFinite(y, "y not finite");
|
||||
NumberConversions.checkFinite(z, "z not finite");
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the threshold used for equals().
|
||||
*
|
||||
* @return The epsilon.
|
||||
*/
|
||||
public static double getEpsilon() {
|
||||
return epsilon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum components of two vectors.
|
||||
*
|
||||
* @param v1 The first vector.
|
||||
* @param v2 The second vector.
|
||||
* @return minimum
|
||||
*/
|
||||
public static Vector getMinimum(Vector v1, Vector v2) {
|
||||
return new Vector(Math.min(v1.x, v2.x), Math.min(v1.y, v2.y), Math.min(v1.z, v2.z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum components of two vectors.
|
||||
*
|
||||
* @param v1 The first vector.
|
||||
* @param v2 The second vector.
|
||||
* @return maximum
|
||||
*/
|
||||
public static Vector getMaximum(Vector v1, Vector v2) {
|
||||
return new Vector(Math.max(v1.x, v2.x), Math.max(v1.y, v2.y), Math.max(v1.z, v2.z));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random vector with components having a random value between 0
|
||||
* and 1.
|
||||
*
|
||||
* @return A random vector.
|
||||
*/
|
||||
public static Vector getRandom() {
|
||||
return new Vector(random.nextDouble(), random.nextDouble(), random.nextDouble());
|
||||
}
|
||||
|
||||
/*
|
||||
@Override
|
||||
public Map<String, Object> serialize() {
|
||||
Map<String, Object> result = new LinkedHashMap<String, Object>();
|
||||
|
||||
result.put("x", getX());
|
||||
result.put("y", getY());
|
||||
result.put("z", getZ());
|
||||
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
/*
|
||||
public static Vector deserialize(Map<String, Object> args) {
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
double z = 0;
|
||||
|
||||
if (args.containsKey("x")) {
|
||||
x = (Double) args.get("x");
|
||||
}
|
||||
if (args.containsKey("y")) {
|
||||
y = (Double) args.get("y");
|
||||
}
|
||||
if (args.containsKey("z")) {
|
||||
z = (Double) args.get("z");
|
||||
}
|
||||
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
*/
|
||||
}
|
||||
Reference in New Issue
Block a user