forked from BLOCKFANTASY/LOOHP-Limbo
Implemented Bossbar & Sounds Partially
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@@ -28,11 +28,12 @@ import com.loohp.limbo.location.Location;
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import com.loohp.limbo.utils.BungeecordAdventureConversionUtils;
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import com.loohp.limbo.world.World;
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import net.kyori.adventure.sound.Sound;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
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import net.md_5.bungee.api.chat.BaseComponent;
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public abstract class Entity {
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public abstract class Entity implements Sound.Emitter {
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@WatchableField(MetadataIndex = 0, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x01)
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protected boolean onFire = false;
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