Inventories! (Part 1)

This commit is contained in:
LOOHP
2022-12-09 02:40:16 +00:00
parent ca186938f4
commit 949d2f34d7
48 changed files with 10960 additions and 6652 deletions
@@ -150,5 +150,4 @@ public class ArmorStand extends LivingEntity {
public void setRightLegRotation(Rotation3f rightLegRotation) {
this.rightLegRotation = rightLegRotation;
}
}
@@ -301,12 +301,12 @@ public abstract class Entity implements Sound.Emitter {
@SuppressWarnings("deprecation")
public void remove() {
Limbo.getInstance().getUnsafe().removeEntity(world, this);
Limbo.getInstance().getUnsafe().a(world, this);
}
@SuppressWarnings("deprecation")
public DataWatcher getDataWatcher() {
return Limbo.getInstance().getUnsafe().getDataWatcher(world, this);
return Limbo.getInstance().getUnsafe().b(world, this);
}
}
@@ -0,0 +1,158 @@
/*
* This file is part of Limbo.
*
* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
* Copyright (C) 2022. Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.loohp.limbo.entity;
import com.loohp.limbo.inventory.EquipmentSlot;
import com.loohp.limbo.inventory.ItemStack;
/**
* An interface to a creatures inventory
*/
public interface EntityEquipment {
/**
* Stores the ItemStack at the given equipment slot in the inventory.
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
*/
void setItem(EquipmentSlot slot, ItemStack item);
/**
* Gets the ItemStack at the given equipment slot in the inventory.
*
* @param slot the slot to get the ItemStack
* @return the ItemStack in the given slot
*/
ItemStack getItem(EquipmentSlot slot);
/**
* Gets a copy of the item the entity is currently holding
* in their main hand.
*
* @return the currently held item
*/
ItemStack getItemInMainHand();
/**
* Sets the item the entity is holding in their main hand.
*
* @param item The item to put into the entities hand
*/
void setItemInMainHand(ItemStack item);
/**
* Gets a copy of the item the entity is currently holding
* in their off hand.
*
* @return the currently held item
*/
ItemStack getItemInOffHand();
/**
* Sets the item the entity is holding in their off hand.
*
* @param item The item to put into the entities hand
*/
void setItemInOffHand(ItemStack item);
/**
* Gets a copy of the helmet currently being worn by the entity
*
* @return The helmet being worn
*/
ItemStack getHelmet();
/**
* Sets the helmet worn by the entity
*
* @param helmet The helmet to put on the entity
*/
void setHelmet(ItemStack helmet);
/**
* Gets a copy of the chest plate currently being worn by the entity
*
* @return The chest plate being worn
*/
ItemStack getChestplate();
/**
* Sets the chest plate worn by the entity
*
* @param chestplate The chest plate to put on the entity
*/
void setChestplate(ItemStack chestplate);
/**
* Gets a copy of the leggings currently being worn by the entity
*
* @return The leggings being worn
*/
ItemStack getLeggings();
/**
* Sets the leggings worn by the entity
*
* @param leggings The leggings to put on the entity
*/
void setLeggings(ItemStack leggings);
/**
* Gets a copy of the boots currently being worn by the entity
*
* @return The boots being worn
*/
ItemStack getBoots();
/**
* Sets the boots worn by the entity
*
* @param boots The boots to put on the entity
*/
void setBoots(ItemStack boots);
/**
* Gets a copy of all worn armor
*
* @return The array of worn armor. Individual items may be null.
*/
ItemStack[] getArmorContents();
/**
* Sets the entities armor to the provided array of ItemStacks
*
* @param items The items to set the armor as. Individual items may be null.
*/
void setArmorContents(ItemStack[] items);
/**
* Clears the entity of all armor and held items
*/
void clear();
/**
* Get the entity this EntityEquipment belongs to
*
* @return the entity this EntityEquipment belongs to
*/
Entity getHolder();
}
@@ -0,0 +1,135 @@
/*
* This file is part of Limbo.
*
* Copyright (C) 2022. LoohpJames <jamesloohp@gmail.com>
* Copyright (C) 2022. Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.loohp.limbo.entity;
import com.loohp.limbo.inventory.EquipmentSlot;
import com.loohp.limbo.inventory.ItemStack;
import java.util.EnumMap;
public class StandardEntityEquipment implements EntityEquipment {
private final Entity entity;
private final EnumMap<EquipmentSlot, ItemStack> itemStacks;
public StandardEntityEquipment(Entity entity) {
this.entity = entity;
this.itemStacks = new EnumMap<>(EquipmentSlot.class);
}
@Override
public void setItem(EquipmentSlot slot, ItemStack item) {
}
@Override
public ItemStack getItem(EquipmentSlot slot) {
return itemStacks.get(slot);
}
@Override
public ItemStack getItemInMainHand() {
return itemStacks.get(EquipmentSlot.MAINHAND);
}
@Override
public void setItemInMainHand(ItemStack item) {
}
@Override
public ItemStack getItemInOffHand() {
return getItem(EquipmentSlot.OFFHAND);
}
@Override
public void setItemInOffHand(ItemStack item) {
}
@Override
public ItemStack getHelmet() {
return getItem(EquipmentSlot.HELMET);
}
@Override
public void setHelmet(ItemStack helmet) {
}
@Override
public ItemStack getChestplate() {
return getItem(EquipmentSlot.CHESTPLATE);
}
@Override
public void setChestplate(ItemStack chestplate) {
}
@Override
public ItemStack getLeggings() {
return getItem(EquipmentSlot.LEGGINGS);
}
@Override
public void setLeggings(ItemStack leggings) {
}
@Override
public ItemStack getBoots() {
return getItem(EquipmentSlot.BOOTS);
}
@Override
public void setBoots(ItemStack boots) {
}
@Override
public ItemStack[] getArmorContents() {
return itemStacks.values().toArray(new ItemStack[0]);
}
@Override
public void setArmorContents(ItemStack[] items) {
if (items.length != 6) {
throw new IllegalArgumentException("items must have a length of 6");
}
EquipmentSlot[] equipmentSlots = EquipmentSlot.values();
int i = 0;
for (EquipmentSlot equipmentSlot : equipmentSlots) {
setItem(equipmentSlot, items[i++]);
}
}
@Override
public void clear() {
for (EquipmentSlot equipmentSlot : itemStacks.keySet()) {
setItem(equipmentSlot, null);
}
}
@Override
public Entity getHolder() {
return null;
}
}