forked from BLOCKFANTASY/LOOHP-Limbo
Bump development to 1.17, Added a few more light emitting blocks, Improved PlayerChatEvent formatting
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@@ -11,25 +11,25 @@ import com.loohp.limbo.world.World;
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public class ArmorStand extends LivingEntity {
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@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x01)
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@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x01)
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protected boolean small = false;
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@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x04)
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@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x04)
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protected boolean arms = false;
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@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x08)
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@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x08)
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protected boolean noBasePlate = false;
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@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x10)
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@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x10)
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protected boolean marker = false;
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@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f headRotation = new Rotation3f(0.0, 0.0, 0.0);
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@WatchableField(MetadataIndex = 16, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f bodyRotation = new Rotation3f(0.0, 0.0, 0.0);
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protected Rotation3f headRotation = new Rotation3f(0.0, 0.0, 0.0);
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@WatchableField(MetadataIndex = 17, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f leftArmRotation = new Rotation3f(-10.0, 0.0, -10.0);
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protected Rotation3f bodyRotation = new Rotation3f(0.0, 0.0, 0.0);
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@WatchableField(MetadataIndex = 18, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f rightArmRotation = new Rotation3f(-15.0, 0.0, 10.0);
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protected Rotation3f leftArmRotation = new Rotation3f(-10.0, 0.0, -10.0);
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@WatchableField(MetadataIndex = 19, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f leftLegRotation = new Rotation3f(-1.0, 0.0, -1.0);
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protected Rotation3f rightArmRotation = new Rotation3f(-15.0, 0.0, 10.0);
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@WatchableField(MetadataIndex = 20, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f leftLegRotation = new Rotation3f(-1.0, 0.0, -1.0);
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@WatchableField(MetadataIndex = 21, WatchableObjectType = WatchableObjectType.ROTATION)
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protected Rotation3f rightLegRotation = new Rotation3f(1.0, 0.0, 1.0);
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public ArmorStand(int entityId, UUID uuid, World world, double x, double y, double z, float yaw, float pitch) {
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