Bump development to 1.17, Added a few more light emitting blocks, Improved PlayerChatEvent formatting

This commit is contained in:
LOOHP
2021-06-13 00:56:41 +08:00
parent c6ac7b3593
commit edbc668fa2
19 changed files with 100755 additions and 67995 deletions
@@ -11,25 +11,25 @@ import com.loohp.limbo.world.World;
public class ArmorStand extends LivingEntity {
@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x01)
@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x01)
protected boolean small = false;
@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x04)
@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x04)
protected boolean arms = false;
@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x08)
@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x08)
protected boolean noBasePlate = false;
@WatchableField(MetadataIndex = 14, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x10)
@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.BYTE, IsBitmask = true, Bitmask = 0x10)
protected boolean marker = false;
@WatchableField(MetadataIndex = 15, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f headRotation = new Rotation3f(0.0, 0.0, 0.0);
@WatchableField(MetadataIndex = 16, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f bodyRotation = new Rotation3f(0.0, 0.0, 0.0);
protected Rotation3f headRotation = new Rotation3f(0.0, 0.0, 0.0);
@WatchableField(MetadataIndex = 17, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f leftArmRotation = new Rotation3f(-10.0, 0.0, -10.0);
protected Rotation3f bodyRotation = new Rotation3f(0.0, 0.0, 0.0);
@WatchableField(MetadataIndex = 18, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f rightArmRotation = new Rotation3f(-15.0, 0.0, 10.0);
protected Rotation3f leftArmRotation = new Rotation3f(-10.0, 0.0, -10.0);
@WatchableField(MetadataIndex = 19, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f leftLegRotation = new Rotation3f(-1.0, 0.0, -1.0);
protected Rotation3f rightArmRotation = new Rotation3f(-15.0, 0.0, 10.0);
@WatchableField(MetadataIndex = 20, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f leftLegRotation = new Rotation3f(-1.0, 0.0, -1.0);
@WatchableField(MetadataIndex = 21, WatchableObjectType = WatchableObjectType.ROTATION)
protected Rotation3f rightLegRotation = new Rotation3f(1.0, 0.0, 1.0);
public ArmorStand(int entityId, UUID uuid, World world, double x, double y, double z, float yaw, float pitch) {