forked from BLOCKFANTASY/LOOHP-Limbo
fix: don't spam empty chunk packets
This commit is contained in:
parent
a0c68a8b87
commit
f236a9b01e
|
|
@ -30,6 +30,7 @@ import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityDestroy;
|
||||||
import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityMetadata;
|
import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityMetadata;
|
||||||
import com.loohp.limbo.network.protocol.packets.PacketPlayOutSpawnEntity;
|
import com.loohp.limbo.network.protocol.packets.PacketPlayOutSpawnEntity;
|
||||||
import com.loohp.limbo.network.protocol.packets.PacketPlayOutUnloadChunk;
|
import com.loohp.limbo.network.protocol.packets.PacketPlayOutUnloadChunk;
|
||||||
|
import com.loohp.limbo.utils.GameMode;
|
||||||
import com.loohp.limbo.world.ChunkPosition;
|
import com.loohp.limbo.world.ChunkPosition;
|
||||||
import com.loohp.limbo.world.World;
|
import com.loohp.limbo.world.World;
|
||||||
import net.querz.mca.Chunk;
|
import net.querz.mca.Chunk;
|
||||||
|
|
@ -71,7 +72,7 @@ public class PlayerInteractManager {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update() throws IOException {
|
public void update() throws IOException {
|
||||||
if (player.clientConnection.getClientState() != ClientConnection.ClientState.PLAY) {
|
if (player.clientConnection.getClientState() != ClientConnection.ClientState.PLAY && !player.clientConnection.isReady()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -118,20 +119,28 @@ public class PlayerInteractManager {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Entry<ChunkPosition, Chunk> entry : currentViewing.entrySet()) {
|
for (ChunkPosition chunkPos : currentViewing.keySet()) {
|
||||||
ChunkPosition chunkPos = entry.getKey();
|
|
||||||
if (!chunksInRange.containsKey(chunkPos)) {
|
if (!chunksInRange.containsKey(chunkPos)) {
|
||||||
PacketPlayOutUnloadChunk packet = new PacketPlayOutUnloadChunk(chunkPos.getChunkX(), chunkPos.getChunkZ());
|
PacketPlayOutUnloadChunk packet = new PacketPlayOutUnloadChunk(chunkPos.getChunkX(), chunkPos.getChunkZ());
|
||||||
player.clientConnection.sendPacket(packet);
|
player.clientConnection.sendPacket(packet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// blocks cannot be broken, so don't send chunks to the client
|
||||||
|
if (getPlayer().getGamemode() == GameMode.ADVENTURE) {
|
||||||
|
for (ChunkPosition chunkPos : chunksInRange.keySet()) {
|
||||||
|
currentViewing.remove(chunkPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we don't have any chunk updates, don't send any packets
|
||||||
|
if (chunksInRange.isEmpty()) return;
|
||||||
|
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
ClientboundChunkBatchStartPacket chunkBatchStartPacket = new ClientboundChunkBatchStartPacket();
|
ClientboundChunkBatchStartPacket chunkBatchStartPacket = new ClientboundChunkBatchStartPacket();
|
||||||
player.clientConnection.sendPacket(chunkBatchStartPacket);
|
player.clientConnection.sendPacket(chunkBatchStartPacket);
|
||||||
for (Entry<ChunkPosition, Chunk> entry : chunksInRange.entrySet()) {
|
for (Entry<ChunkPosition, Chunk> entry : chunksInRange.entrySet()) {
|
||||||
ChunkPosition chunkPos = entry.getKey();
|
ChunkPosition chunkPos = entry.getKey();
|
||||||
if (!currentViewing.containsKey(chunkPos)) {
|
|
||||||
Chunk chunk = chunkPos.getWorld().getChunkAt(chunkPos.getChunkX(), chunkPos.getChunkZ());
|
Chunk chunk = chunkPos.getWorld().getChunkAt(chunkPos.getChunkX(), chunkPos.getChunkZ());
|
||||||
if (chunk == null) {
|
if (chunk == null) {
|
||||||
ClientboundLevelChunkWithLightPacket chunkdata = new ClientboundLevelChunkWithLightPacket(chunkPos.getChunkX(), chunkPos.getChunkZ(), entry.getValue(), world.getEnvironment(), Collections.emptyList(), Collections.emptyList());
|
ClientboundLevelChunkWithLightPacket chunkdata = new ClientboundLevelChunkWithLightPacket(chunkPos.getChunkX(), chunkPos.getChunkZ(), entry.getValue(), world.getEnvironment(), Collections.emptyList(), Collections.emptyList());
|
||||||
|
|
@ -152,7 +161,6 @@ public class PlayerInteractManager {
|
||||||
player.clientConnection.sendPacket(chunkdata);
|
player.clientConnection.sendPacket(chunkdata);
|
||||||
}
|
}
|
||||||
counter++;
|
counter++;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
ClientboundChunkBatchFinishedPacket chunkBatchFinishedPacket = new ClientboundChunkBatchFinishedPacket(counter);
|
ClientboundChunkBatchFinishedPacket chunkBatchFinishedPacket = new ClientboundChunkBatchFinishedPacket(counter);
|
||||||
player.clientConnection.sendPacket(chunkBatchFinishedPacket);
|
player.clientConnection.sendPacket(chunkBatchFinishedPacket);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue