package com.loohp.limbo.Events.Player; import com.loohp.limbo.Location.Location; import com.loohp.limbo.Player.Player; public class PlayerJoinEvent extends PlayerEvent { private Location spawnLocation; public PlayerJoinEvent(Player player, Location spawnLoc) { super(player); spawnLocation = spawnLoc; } public Location getSpawnLocation() { return spawnLocation; } public void setSpawnLocation(Location spawnLocation) { this.spawnLocation = spawnLocation; } }