mirror of https://github.com/LOOHP/Limbo.git
Fixed player getting "Timed out" while standing still due to Keep-Alive not being sent correctly.
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parent
33dacf02db
commit
28d735c912
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@ -25,7 +25,16 @@ import com.loohp.limbo.events.connection.ConnectionEstablishedEvent;
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import com.loohp.limbo.events.inventory.AnvilRenameInputEvent;
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import com.loohp.limbo.events.inventory.InventoryCloseEvent;
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import com.loohp.limbo.events.inventory.InventoryCreativeEvent;
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import com.loohp.limbo.events.player.*;
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import com.loohp.limbo.events.player.PlayerInteractEvent;
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import com.loohp.limbo.events.player.PlayerJoinEvent;
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import com.loohp.limbo.events.player.PlayerLoginEvent;
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import com.loohp.limbo.events.player.PlayerMoveEvent;
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import com.loohp.limbo.events.player.PlayerQuitEvent;
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import com.loohp.limbo.events.player.PlayerResourcePackStatusEvent;
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import com.loohp.limbo.events.player.PlayerSelectedSlotChangeEvent;
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import com.loohp.limbo.events.player.PlayerSpawnEvent;
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import com.loohp.limbo.events.player.PlayerSwapHandItemsEvent;
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import com.loohp.limbo.events.player.PluginMessageEvent;
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import com.loohp.limbo.events.status.StatusPingEvent;
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import com.loohp.limbo.file.ServerProperties;
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import com.loohp.limbo.inventory.AnvilInventory;
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@ -33,19 +42,74 @@ import com.loohp.limbo.inventory.Inventory;
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import com.loohp.limbo.inventory.ItemStack;
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import com.loohp.limbo.location.GlobalPos;
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import com.loohp.limbo.location.Location;
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import com.loohp.limbo.network.protocol.packets.*;
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import com.loohp.limbo.network.protocol.packets.ClientboundFinishConfigurationPacket;
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import com.loohp.limbo.network.protocol.packets.ClientboundRegistryDataPacket;
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import com.loohp.limbo.network.protocol.packets.PacketHandshakingIn;
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import com.loohp.limbo.network.protocol.packets.PacketIn;
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import com.loohp.limbo.network.protocol.packets.PacketLoginInLoginStart;
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import com.loohp.limbo.network.protocol.packets.PacketLoginInPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutDisconnect;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutLoginSuccess;
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import com.loohp.limbo.network.protocol.packets.PacketLoginOutPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketOut;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockDig;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInBlockPlace;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInChat;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInCloseWindow;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInHeldItemChange;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInItemName;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInKeepAlive;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPickItem;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPosition;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInPositionAndLook;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInRotation;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInSetCreativeSlot;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInTabComplete;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInUseItem;
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import com.loohp.limbo.network.protocol.packets.PacketPlayInWindowClick;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutDeclareCommands;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutDisconnect;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutEntityMetadata;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutGameStateChange;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutHeldItemChange;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutKeepAlive;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutLogin;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerAbilities.PlayerAbilityFlags;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoAction;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPlayerInfo.PlayerInfoData.PlayerInfoDataAddPlayer.PlayerSkinProperty;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPluginMessaging;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutPositionAndLook;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutSpawnPosition;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutTabComplete.TabCompleteMatches;
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import com.loohp.limbo.network.protocol.packets.PacketPlayOutUpdateViewPosition;
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import com.loohp.limbo.network.protocol.packets.PacketStatusInPing;
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import com.loohp.limbo.network.protocol.packets.PacketStatusInRequest;
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import com.loohp.limbo.network.protocol.packets.PacketStatusOutPong;
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import com.loohp.limbo.network.protocol.packets.PacketStatusOutResponse;
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import com.loohp.limbo.network.protocol.packets.ServerboundChatCommandPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundFinishConfigurationPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundLoginAcknowledgedPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket;
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import com.loohp.limbo.network.protocol.packets.ServerboundResourcePackPacket.Action;
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import com.loohp.limbo.player.Player;
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import com.loohp.limbo.player.PlayerInteractManager;
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import com.loohp.limbo.player.PlayerInventory;
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import com.loohp.limbo.registry.PacketRegistry;
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import com.loohp.limbo.registry.RegistryCustom;
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import com.loohp.limbo.utils.*;
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import com.loohp.limbo.utils.BungeecordAdventureConversionUtils;
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import com.loohp.limbo.utils.CheckedBiConsumer;
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import com.loohp.limbo.utils.CustomStringUtils;
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import com.loohp.limbo.utils.DataTypeIO;
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import com.loohp.limbo.utils.DeclareCommands;
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import com.loohp.limbo.utils.ForwardingUtils;
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import com.loohp.limbo.utils.GameMode;
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import com.loohp.limbo.utils.InventoryClickUtils;
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import com.loohp.limbo.utils.MojangAPIUtils;
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import com.loohp.limbo.utils.MojangAPIUtils.SkinResponse;
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import com.loohp.limbo.world.BlockState;
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import com.loohp.limbo.world.World;
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@ -61,12 +125,28 @@ import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import java.io.*;
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import java.io.ByteArrayOutputStream;
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import java.io.DataInput;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.io.PrintWriter;
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import java.io.StringWriter;
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import java.lang.reflect.Constructor;
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import java.net.InetAddress;
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import java.net.Socket;
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import java.nio.charset.StandardCharsets;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Optional;
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import java.util.Random;
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import java.util.Set;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicLong;
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import java.util.stream.Collectors;
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@ -569,7 +649,7 @@ public class ClientConnection extends Thread {
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keepAliveTask = new TimerTask() {
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@Override
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public void run() {
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if (state != ClientState.PLAY || !ready) this.cancel(); // oops
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if (state != ClientState.PLAY || !ready) this.cancel();
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long now = System.currentTimeMillis();
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PacketPlayOutKeepAlive keepAlive = new PacketPlayOutKeepAlive(now);
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