LimboService/src/main/java/com/loohp/limbo/World/LightEngineSky.java

88 lines
2.3 KiB
Java

package com.loohp.limbo.World;
import java.util.ArrayList;
import java.util.List;
public class LightEngineSky extends LightEngine {
private World world;
private byte[][][] skyLightArray;
public LightEngineSky(World world) {
skyLightArray = new byte[world.getChunkWidth() * 16][16 * 18][world.getChunkLength() * 16];
/*
for (byte[][] arrayarray : skyLightArray) {
for (byte[] array : arrayarray) {
Arrays.fill(array, (byte) 0);
}
}
*/
this.world = world;
updateWorld();
}
public void updateWorld() {
skyLightArray = new byte[world.getChunkWidth() * 16][16 * 18][world.getChunkLength() * 16];
for (int x = 0; x < world.getWidth(); x++) {
for (int z = 0; z < world.getLength(); z++) {
updateColumn(x, z);
}
}
}
private void updateColumn(int x, int z) {
for (int y = 272; y >= 256; y--) {
propergate(15, x, y, z);
}
for (int y = 255; y >= 0; y--) {
BlockState block = world.getBlock(x, y, z);
//System.out.println("X:" + x + " Y: " + y + " Z: " + z + " Block: " + block.getType().toString());
if (!block.getType().toString().equals("minecraft:air")) {
break;
}
propergate(15, x, y, z);
}
}
private void propergate(int level, int x, int y, int z) {
try {
if (skyLightArray[x][y + 16][z] < level) {
skyLightArray[x][y + 16][z] = (byte) level;
if (level > 1) {
propergate(level - 1, x + 1, y, z);
propergate(level - 1, x - 1, y, z);
propergate(level - 1, x, y + 1, z);
propergate(level - 1, x, y, z + 1);
propergate(level - 1, x, y, z - 1);
}
}
} catch (ArrayIndexOutOfBoundsException e) {}
}
public List<Byte[]> getSkyLightBitMask(int chunkX, int chunkZ) {
List<Byte[]> subchunks = new ArrayList<>(18);
int startX = chunkX * 16;
int endingX = startX + 16;
int startZ = chunkZ * 16;
int endingZ = startZ + 16;
for (int sub = 17; sub >= 0; sub--) {
List<Byte> array = new ArrayList<>();
for (int y = sub * 16; y < (sub * 16) + 16; y++) {
for (int z = startZ; z < endingZ; z++) {
for (int x = startX; x < endingX; x += 2) {
int bit = skyLightArray[x][y][z];
bit = bit << 4;
bit |= skyLightArray[x + 1][y][z];
array.add((byte) bit);
}
}
}
subchunks.add(array.toArray(new Byte[2048]));
}
return subchunks;
}
}